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Merge pull request #14474 from smoogipoo/fix-multi-crash
Fix crash when entering multiplayer gameplay
This commit is contained in:
commit
08f757a584
@ -9,6 +9,8 @@ namespace osu.Game.Tests.Resources
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{
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public static class TestResources
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{
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public const double QUICK_BEATMAP_LENGTH = 10000;
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public static DllResourceStore GetStore() => new DllResourceStore(typeof(TestResources).Assembly);
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public static Stream OpenResource(string name) => GetStore().GetStream($"Resources/{name}");
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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base.SetUpSteps();
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AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay
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AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay(SelectedRoom.Value)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -28,6 +28,8 @@ using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK.Input;
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@ -430,6 +432,40 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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[Test]
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public void TestGameplayFlow()
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{
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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}
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}
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});
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AddRepeatStep("click spectate button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
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InputManager.Click(MouseButton.Left);
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}, 2);
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AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
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// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
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for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000)
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{
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var time = i;
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AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.GameplayClock.CurrentTime > time);
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}
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AddUntilStep("wait for results", () => Stack.CurrentScreen is ResultsScreen);
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}
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private void createRoom(Func<Room> room)
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{
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AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("initialise gameplay", () =>
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{
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Stack.Push(player = new MultiplayerPlayer(Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
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Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
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});
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}
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@ -10,20 +10,18 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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{
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public class MatchChatDisplay : StandAloneChatDisplay
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{
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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private Bindable<long?> roomId { get; set; }
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[Resolved(typeof(Room), nameof(Room.ChannelId))]
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private Bindable<int> channelId { get; set; }
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private readonly IBindable<int> channelId = new Bindable<int>();
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[Resolved(CanBeNull = true)]
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private ChannelManager channelManager { get; set; }
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private readonly Room room;
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private readonly bool leaveChannelOnDispose;
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public MatchChatDisplay(bool leaveChannelOnDispose = true)
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public MatchChatDisplay(Room room, bool leaveChannelOnDispose = true)
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: base(true)
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{
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this.room = room;
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this.leaveChannelOnDispose = leaveChannelOnDispose;
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}
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@ -31,15 +29,17 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
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{
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base.LoadComplete();
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// Required for the time being since this component is created prior to the room being joined.
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channelId.BindTo(room.ChannelId);
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channelId.BindValueChanged(_ => updateChannel(), true);
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}
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private void updateChannel()
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{
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if (roomId.Value == null || channelId.Value == 0)
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if (room.RoomID.Value == null || channelId.Value == 0)
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return;
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Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" });
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Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{room.RoomID.Value}" });
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}
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protected override void Dispose(bool isDisposing)
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Play;
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@ -29,8 +30,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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public override bool PropagateNonPositionalInputSubTree => true;
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public GameplayChatDisplay()
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: base(leaveChannelOnDispose: false)
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public GameplayChatDisplay(Room room)
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: base(room, leaveChannelOnDispose: false)
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{
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RelativeSizeAxes = Axes.X;
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@ -173,7 +173,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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},
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},
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new Drawable[] { new OverlinedHeader("Chat") { Margin = new MarginPadding { Vertical = 5 }, }, },
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new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
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new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } }
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},
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RowDimensions = new[]
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{
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@ -395,7 +395,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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return new MultiSpectatorScreen(users.Take(PlayerGrid.MAX_PLAYERS).ToArray());
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default:
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return new PlayerLoader(() => new MultiplayerPlayer(SelectedItem.Value, users));
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return new PlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
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}
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}
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@ -45,10 +45,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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/// <summary>
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/// Construct a multiplayer player.
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/// </summary>
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/// <param name="room">The room.</param>
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/// <param name="playlistItem">The playlist item to be played.</param>
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/// <param name="users">The users which are participating in this game.</param>
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public MultiplayerPlayer(PlaylistItem playlistItem, MultiplayerRoomUser[] users)
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: base(playlistItem, new PlayerConfiguration
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public MultiplayerPlayer(Room room, PlaylistItem playlistItem, MultiplayerRoomUser[] users)
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: base(room, playlistItem, new PlayerConfiguration
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{
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AllowPause = false,
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AllowRestart = false,
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@ -92,7 +93,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}
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});
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LoadComponentAsync(new GameplayChatDisplay
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LoadComponentAsync(new GameplayChatDisplay(Room)
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{
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Expanded = { BindTarget = HUDOverlay.ShowHud },
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}, chat => leaderboardFlow.Insert(2, chat));
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@ -186,10 +187,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override ResultsScreen CreateResults(ScoreInfo score)
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{
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Debug.Assert(RoomId.Value != null);
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Debug.Assert(Room.RoomID.Value != null);
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return leaderboard.TeamScores.Count == 2
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? new MultiplayerTeamResultsScreen(score, RoomId.Value.Value, PlaylistItem, leaderboard.TeamScores)
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: new MultiplayerResultsScreen(score, RoomId.Value.Value, PlaylistItem);
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? new MultiplayerTeamResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, leaderboard.TeamScores)
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: new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem);
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}
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protected override void Dispose(bool isDisposing)
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@ -20,8 +20,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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public Action Exited;
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public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(playlistItem, configuration)
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public PlaylistsPlayer(Room room, PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(room, playlistItem, configuration)
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{
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}
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@ -51,8 +51,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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protected override ResultsScreen CreateResults(ScoreInfo score)
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{
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Debug.Assert(RoomId.Value != null);
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return new PlaylistsResultsScreen(score, RoomId.Value.Value, PlaylistItem, true);
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Debug.Assert(Room.RoomID.Value != null);
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return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, true);
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}
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protected override async Task PrepareScoreForResultsAsync(Score score)
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@ -158,7 +158,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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},
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new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, },
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new Drawable[] { new OverlinedHeader("Chat"), },
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new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
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new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } }
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},
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RowDimensions = new[]
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{
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@ -199,7 +199,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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Logger.Log($"Polling adjusted (selection: {selectionPollingComponent.TimeBetweenPolls.Value})");
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}
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protected override Screen CreateGameplayScreen() => new PlayerLoader(() => new PlaylistsPlayer(SelectedItem.Value)
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protected override Screen CreateGameplayScreen() => new PlayerLoader(() => new PlaylistsPlayer(Room, SelectedItem.Value)
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{
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Exited = () => leaderboard.RefreshScores()
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});
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@ -1,8 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using System.Diagnostics;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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@ -14,25 +13,28 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public abstract class RoomSubmittingPlayer : SubmittingPlayer
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{
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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protected Bindable<long?> RoomId { get; private set; }
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protected readonly PlaylistItem PlaylistItem;
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protected readonly Room Room;
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protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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protected RoomSubmittingPlayer(Room room, PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(configuration)
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{
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Room = room;
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PlaylistItem = playlistItem;
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequest()
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{
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if (!(RoomId.Value is long roomId))
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if (!(Room.RoomID.Value is long roomId))
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return null;
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return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash);
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}
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protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
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protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
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{
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Debug.Assert(Room.RoomID.Value != null);
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return new SubmitRoomScoreRequest(token, Room.RoomID.Value.Value, PlaylistItem.ID, score.ScoreInfo);
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}
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}
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}
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