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Merge pull request #14474 from smoogipoo/fix-multi-crash

Fix crash when entering multiplayer gameplay
This commit is contained in:
Dean Herbert 2021-08-24 16:20:18 +09:00 committed by GitHub
commit 08f757a584
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 77 additions and 34 deletions

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@ -9,6 +9,8 @@ namespace osu.Game.Tests.Resources
{
public static class TestResources
{
public const double QUICK_BEATMAP_LENGTH = 10000;
public static DllResourceStore GetStore() => new DllResourceStore(typeof(TestResources).Assembly);
public static Stream OpenResource(string name) => GetStore().GetStream($"Resources/{name}");

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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.SetUpSteps();
AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay
AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay(SelectedRoom.Value)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -28,6 +28,8 @@ using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
@ -430,6 +432,40 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
}
[Test]
public void TestGameplayFlow()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddRepeatStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.Click(MouseButton.Left);
}, 2);
AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000)
{
var time = i;
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.GameplayClock.CurrentTime > time);
}
AddUntilStep("wait for results", () => Stack.CurrentScreen is ResultsScreen);
}
private void createRoom(Func<Room> room)
{
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);

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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
});
}

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@ -10,20 +10,18 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public class MatchChatDisplay : StandAloneChatDisplay
{
[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<long?> roomId { get; set; }
[Resolved(typeof(Room), nameof(Room.ChannelId))]
private Bindable<int> channelId { get; set; }
private readonly IBindable<int> channelId = new Bindable<int>();
[Resolved(CanBeNull = true)]
private ChannelManager channelManager { get; set; }
private readonly Room room;
private readonly bool leaveChannelOnDispose;
public MatchChatDisplay(bool leaveChannelOnDispose = true)
public MatchChatDisplay(Room room, bool leaveChannelOnDispose = true)
: base(true)
{
this.room = room;
this.leaveChannelOnDispose = leaveChannelOnDispose;
}
@ -31,15 +29,17 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
{
base.LoadComplete();
// Required for the time being since this component is created prior to the room being joined.
channelId.BindTo(room.ChannelId);
channelId.BindValueChanged(_ => updateChannel(), true);
}
private void updateChannel()
{
if (roomId.Value == null || channelId.Value == 0)
if (room.RoomID.Value == null || channelId.Value == 0)
return;
Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" });
Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{room.RoomID.Value}" });
}
protected override void Dispose(bool isDisposing)

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.Play;
@ -29,8 +30,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public override bool PropagateNonPositionalInputSubTree => true;
public GameplayChatDisplay()
: base(leaveChannelOnDispose: false)
public GameplayChatDisplay(Room room)
: base(room, leaveChannelOnDispose: false)
{
RelativeSizeAxes = Axes.X;

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@ -173,7 +173,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
},
},
new Drawable[] { new OverlinedHeader("Chat") { Margin = new MarginPadding { Vertical = 5 }, }, },
new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } }
},
RowDimensions = new[]
{
@ -395,7 +395,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
return new MultiSpectatorScreen(users.Take(PlayerGrid.MAX_PLAYERS).ToArray());
default:
return new PlayerLoader(() => new MultiplayerPlayer(SelectedItem.Value, users));
return new PlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
}
}

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@ -45,10 +45,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
/// <summary>
/// Construct a multiplayer player.
/// </summary>
/// <param name="room">The room.</param>
/// <param name="playlistItem">The playlist item to be played.</param>
/// <param name="users">The users which are participating in this game.</param>
public MultiplayerPlayer(PlaylistItem playlistItem, MultiplayerRoomUser[] users)
: base(playlistItem, new PlayerConfiguration
public MultiplayerPlayer(Room room, PlaylistItem playlistItem, MultiplayerRoomUser[] users)
: base(room, playlistItem, new PlayerConfiguration
{
AllowPause = false,
AllowRestart = false,
@ -92,7 +93,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
}
});
LoadComponentAsync(new GameplayChatDisplay
LoadComponentAsync(new GameplayChatDisplay(Room)
{
Expanded = { BindTarget = HUDOverlay.ShowHud },
}, chat => leaderboardFlow.Insert(2, chat));
@ -186,10 +187,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
protected override ResultsScreen CreateResults(ScoreInfo score)
{
Debug.Assert(RoomId.Value != null);
Debug.Assert(Room.RoomID.Value != null);
return leaderboard.TeamScores.Count == 2
? new MultiplayerTeamResultsScreen(score, RoomId.Value.Value, PlaylistItem, leaderboard.TeamScores)
: new MultiplayerResultsScreen(score, RoomId.Value.Value, PlaylistItem);
? new MultiplayerTeamResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, leaderboard.TeamScores)
: new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem);
}
protected override void Dispose(bool isDisposing)

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@ -20,8 +20,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{
public Action Exited;
public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(playlistItem, configuration)
public PlaylistsPlayer(Room room, PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(room, playlistItem, configuration)
{
}
@ -51,8 +51,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
protected override ResultsScreen CreateResults(ScoreInfo score)
{
Debug.Assert(RoomId.Value != null);
return new PlaylistsResultsScreen(score, RoomId.Value.Value, PlaylistItem, true);
Debug.Assert(Room.RoomID.Value != null);
return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, true);
}
protected override async Task PrepareScoreForResultsAsync(Score score)

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@ -158,7 +158,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
},
new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, },
new Drawable[] { new OverlinedHeader("Chat"), },
new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
new Drawable[] { new MatchChatDisplay(Room) { RelativeSizeAxes = Axes.Both } }
},
RowDimensions = new[]
{
@ -199,7 +199,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
Logger.Log($"Polling adjusted (selection: {selectionPollingComponent.TimeBetweenPolls.Value})");
}
protected override Screen CreateGameplayScreen() => new PlayerLoader(() => new PlaylistsPlayer(SelectedItem.Value)
protected override Screen CreateGameplayScreen() => new PlayerLoader(() => new PlaylistsPlayer(Room, SelectedItem.Value)
{
Exited = () => leaderboard.RefreshScores()
});

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using System.Diagnostics;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
@ -14,25 +13,28 @@ namespace osu.Game.Screens.Play
/// </summary>
public abstract class RoomSubmittingPlayer : SubmittingPlayer
{
[Resolved(typeof(Room), nameof(Room.RoomID))]
protected Bindable<long?> RoomId { get; private set; }
protected readonly PlaylistItem PlaylistItem;
protected readonly Room Room;
protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
protected RoomSubmittingPlayer(Room room, PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(configuration)
{
Room = room;
PlaylistItem = playlistItem;
}
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
if (!(RoomId.Value is long roomId))
if (!(Room.RoomID.Value is long roomId))
return null;
return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash);
}
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
{
Debug.Assert(Room.RoomID.Value != null);
return new SubmitRoomScoreRequest(token, Room.RoomID.Value.Value, PlaylistItem.ID, score.ScoreInfo);
}
}
}