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Change GameplaySkinComponentLookup
's generic to always be an enum
And document the class better.
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@ -1,12 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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/// <summary>
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/// A lookup typed intended for use for skinnable gameplay components (not HUD level components).
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/// </summary>
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/// <remarks>
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/// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly
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/// (see <see cref="DrawableJudgement"/>'s usage for <see cref="HitResult"/>) where ruleset-agnostic elements are required.
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/// </remarks>
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/// <typeparam name="T">An enum lookup type.</typeparam>
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public class GameplaySkinComponentLookup<T> : ISkinComponentLookup
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public class GameplaySkinComponentLookup<T> : ISkinComponentLookup
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where T : notnull
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where T : Enum
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{
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{
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public readonly T Component;
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public readonly T Component;
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@ -16,7 +27,7 @@ namespace osu.Game.Skinning
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}
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}
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protected virtual string RulesetPrefix => string.Empty;
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protected virtual string RulesetPrefix => string.Empty;
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protected virtual string ComponentName => Component.ToString() ?? string.Empty;
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protected virtual string ComponentName => Component.ToString();
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public string LookupName =>
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public string LookupName =>
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string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
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string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
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