mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Add PlacementStarted event, rename placement methods
This commit is contained in:
parent
f384c7228e
commit
08e3fe1def
@ -33,7 +33,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
HitObject.Position = e.MousePosition;
|
||||
Finish();
|
||||
|
||||
EndPlacement();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public class PlacementMask : CompositeDrawable, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when the placement of <see cref="HitObject"/> has started.
|
||||
/// </summary>
|
||||
public event Action<HitObject> PlacementStarted;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the placement of <see cref="HitObject"/> has finished.
|
||||
/// </summary>
|
||||
@ -40,10 +45,27 @@ namespace osu.Game.Rulesets.Edit
|
||||
HitObject.ApplyDefaults(workingBeatmap.Value.Beatmap.ControlPointInfo, workingBeatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
private bool placementBegun;
|
||||
|
||||
/// <summary>
|
||||
/// Finishes the placement of <see cref="HitObject"/>.
|
||||
/// Signals that the placement of <see cref="HitObject"/> has started.
|
||||
/// </summary>
|
||||
public void Finish() => PlacementFinished?.Invoke(HitObject);
|
||||
protected void BeginPlacement()
|
||||
{
|
||||
PlacementStarted?.Invoke(HitObject);
|
||||
placementBegun = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signals that the placement of <see cref="HitObject"/> has finished.
|
||||
/// This will destroy this <see cref="PlacementMask"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
protected void EndPlacement()
|
||||
{
|
||||
if (!placementBegun)
|
||||
BeginPlacement();
|
||||
PlacementFinished?.Invoke(HitObject);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;
|
||||
|
||||
@ -64,6 +86,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
PlacementStarted = null;
|
||||
PlacementFinished = null;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user