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Fix Convert-related nerf

This addresses recent player unsatisfaction with converts being underweighted.
This commit is contained in:
Jay L 2022-07-21 09:55:19 +10:00
parent cb63ec282e
commit 08dd9c79db

View File

@ -64,10 +64,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double combinedRating = combined.DifficultyValue() * difficulty_multiplier; double combinedRating = combined.DifficultyValue() * difficulty_multiplier;
double starRating = rescale(combinedRating * 1.4); double starRating = rescale(combinedRating * 1.4);
// TODO: This is temporary measure as we don't detect abuse-type playstyles of converts within the current system. // TODO: This is temporary measure as we don't detect abuse of multiple-input playstyles of converts within the current system.
if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0) if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0)
{ {
starRating *= 0.80; starRating *= 0.925;
// For maps with low colour variance and high stamina requirement, multiple inputs are more likely to be abused.
if (colourRating < 2 && staminaRating > 8)
starRating *= 0.80;
} }
HitWindows hitWindows = new TaikoHitWindows(); HitWindows hitWindows = new TaikoHitWindows();