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mirror of https://github.com/ppy/osu.git synced 2025-02-21 03:02:54 +08:00

Merge pull request #941 from smoogipooo/better-drawablehitobject-lifetimes

Automatically determine lifetime for scrolling rulesets.
This commit is contained in:
Dean Herbert 2017-06-21 20:26:48 +09:00 committed by GitHub
commit 08cf5b6952
11 changed files with 163 additions and 67 deletions

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@ -126,6 +126,8 @@ namespace osu.Desktop.VisualTests.Tests
private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer private class TestSpeedAdjustmentContainer : SpeedAdjustmentContainer
{ {
public override bool RemoveWhenNotAlive => false;
public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) public TestSpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
: base(controlPoint) : base(controlPoint)
{ {
@ -151,11 +153,13 @@ namespace osu.Desktop.VisualTests.Tests
} }
} }
private class TestDrawableHitObject : DrawableHitObject private class TestDrawableHitObject : DrawableHitObject, IScrollingHitObject
{ {
private readonly Box background; private readonly Box background;
private const float height = 14; private const float height = 14;
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
public TestDrawableHitObject(HitObject hitObject) public TestDrawableHitObject(HitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
@ -196,25 +200,11 @@ namespace osu.Desktop.VisualTests.Tests
FadeInFromZero(250, EasingTypes.OutQuint); FadeInFromZero(250, EasingTypes.OutQuint);
} }
private bool hasExpired;
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
if (Time.Current >= HitObject.StartTime) if (Time.Current >= HitObject.StartTime)
{
background.Colour = Color4.Red; background.Colour = Color4.Red;
if (!hasExpired)
{
using (BeginDelayedSequence(200))
{
FadeOut(200);
Expire();
}
hasExpired = true;
}
}
} }
} }
} }

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@ -6,12 +6,11 @@ using OpenTK.Input;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement> public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject, ManiaJudgement>
where TObject : ManiaHitObject where TObject : ManiaHitObject
{ {
/// <summary> /// <summary>
@ -33,13 +32,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Y = (float)HitObject.StartTime; Y = (float)HitObject.StartTime;
} }
protected override void LoadComplete()
{
base.LoadComplete();
LifetimeStart = HitObject.StartTime - ManiaPlayfield.TIME_SPAN_MAX;
}
public override Color4 AccentColour public override Color4 AccentColour
{ {
get { return base.AccentColour; } get { return base.AccentColour; }

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableNote(Note hitObject, Bindable<Key> key = null) public DrawableNote(Note hitObject, Bindable<Key> key = null)
: base(hitObject, key) : base(hitObject, key)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.X;
Height = 100; Height = 100;
Add(headPiece = new NotePiece Add(headPiece = new NotePiece

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@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI
public const float HIT_TARGET_POSITION = 50; public const float HIT_TARGET_POSITION = 50;
private const double time_span_default = 1500; private const double time_span_default = 1500;
public const double TIME_SPAN_MIN = 50; private const double time_span_min = 50;
public const double TIME_SPAN_MAX = 10000; private const double time_span_max = 10000;
private const double time_span_step = 50; private const double time_span_step = 50;
/// <summary> /// <summary>
@ -60,8 +60,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default) private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
{ {
MinValue = TIME_SPAN_MIN, MinValue = time_span_min,
MaxValue = TIME_SPAN_MAX MaxValue = time_span_max
}; };
private readonly SpeedAdjustmentCollection barLineContainer; private readonly SpeedAdjustmentCollection barLineContainer;

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@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects; private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects;
protected IEnumerable<DrawableHitObject<TObject, TJudgement>> NestedHitObjects => nestedHitObjects; protected IEnumerable<DrawableHitObject<TObject, TJudgement>> NestedHitObjects => nestedHitObjects;
protected void AddNested(DrawableHitObject<TObject, TJudgement> h) protected virtual void AddNested(DrawableHitObject<TObject, TJudgement> h)
{ {
if (nestedHitObjects == null) if (nestedHitObjects == null)
nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>(); nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();

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@ -0,0 +1,49 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Drawables
{
/// <summary>
/// A basic class that overrides <see cref="DrawableHitObject{TObject, TJudgement}"/> and implements <see cref="IScrollingHitObject"/>.
/// </summary>
public abstract class DrawableScrollingHitObject<TObject, TJudgement> : DrawableHitObject<TObject, TJudgement>, IScrollingHitObject
where TObject : HitObject
where TJudgement : Judgement
{
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
protected DrawableScrollingHitObject(TObject hitObject)
: base(hitObject)
{
}
public override double LifetimeStart
{
get { return Math.Min(HitObject.StartTime - LifetimeOffset, base.LifetimeStart); }
set { base.LifetimeStart = value; }
}
public override double LifetimeEnd
{
get
{
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
return Math.Max(endTime + LifetimeOffset, base.LifetimeEnd);
}
set { base.LifetimeEnd = value; }
}
protected override void AddNested(DrawableHitObject<TObject, TJudgement> h)
{
var scrollingHitObject = h as IScrollingHitObject;
scrollingHitObject?.LifetimeOffset.BindTo(LifetimeOffset);
base.AddNested(h);
}
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
{
/// <summary>
/// An interface that exposes properties required for scrolling hit objects to be properly displayed.
/// </summary>
public interface IScrollingHitObject : IDrawable
{
/// <summary>
/// Time offset before the hit object start time at which this <see cref="IScrollingHitObject"/> becomes visible and the time offset
/// after the hit object's end time after which it expires.
///
/// <para>
/// This provides only a default life time range, however classes inheriting from <see cref="IScrollingHitObject"/> should override
/// their life times if more tight control is desired.
/// </para>
/// </summary>
BindableDouble LifetimeOffset { get; }
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Timing namespace osu.Game.Rulesets.Timing
{ {
@ -44,14 +45,17 @@ namespace osu.Game.Rulesets.Timing
set { visibleTimeRange.BindTo(value); } set { visibleTimeRange.BindTo(value); }
} }
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
/// <summary> /// <summary>
/// Axes through which this timing section scrolls. This is set from <see cref="SpeedAdjustmentContainer"/>. /// Axes through which this timing section scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary> /// </summary>
internal Axes ScrollingAxes; internal Axes ScrollingAxes;
private Cached layout = new Cached(); /// <summary>
/// The control point that provides the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
internal MultiplierControlPoint ControlPoint;
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
/// <summary> /// <summary>
/// Creates a new <see cref="DrawableTimingSection"/>. /// Creates a new <see cref="DrawableTimingSection"/>.
@ -71,41 +75,58 @@ namespace osu.Game.Rulesets.Timing
return; return;
} }
layout.Invalidate(); durationBacking.Invalidate();
base.InvalidateFromChild(invalidation); base.InvalidateFromChild(invalidation);
} }
protected override void UpdateAfterChildren() private Cached<double> durationBacking = new Cached<double>();
/// <summary>
/// The maximum duration of any one hit object inside this <see cref="DrawableTimingSection"/>. This is calculated as the maximum
/// end time between all hit objects relative to this <see cref="DrawableTimingSection"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
/// </summary>
public double Duration => durationBacking.EnsureValid()
? durationBacking.Value
: durationBacking.Refresh(() =>
{ {
base.UpdateAfterChildren(); if (!Children.Any())
return 0;
if (!layout.EnsureValid()) double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
{
layout.Refresh(() =>
{
if (!Children.Any())
return;
//double maxDuration = Children.Select(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime).Max(); // If we have a singular hit object at the timing section's start time, let's set a sane default duration
//float width = (float)maxDuration - RelativeChildOffset.X; if (baseDuration == 0)
//float height = (float)maxDuration - RelativeChildOffset.Y; baseDuration = 1;
// Scrolling ruleset hit objects typically have anchors+origins set to the hit object's start time, but if the hit object doesn't implement IHasEndTime and lies on the control point
// then the baseDuration above will be 0. This will cause problems with masking when it is further set as the value for Size in Update(). We _want_ the timing section bounds to
// completely enclose the hit object to avoid the masking optimisations.
//
// To do this we need to find a duration that corresponds to the absolute size of the element that extrudes beyond the timing section's bounds and add that to baseDuration.
// We can utilize the fact that the Size and RelativeChildSpace are 1:1, meaning that an change in duration for the timing section has no change to the hit object's positioning
// and simply find the largest absolutely-sized element in this timing section. This introduces a little bit of error, but will never under-estimate the duration.
// Auto-size to the total size of our children // Find the largest element that is absolutely-sized along ScrollingAxes
// This ends up being the total duration of our children, however for now this is a more sure-fire way to calculate this float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
// than the above due to some undesired masking optimisations causing some hit objects to be culled... .Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
// Todo: When this is investigated more we should use the above method as it is a little more exact .DefaultIfEmpty().Max();
// Todo: This is not working correctly in the case that hit objects are absolutely-sized - needs a proper looking into in osu!framework
float width = Children.Select(child => child.X + child.Width).Max() - RelativeChildOffset.X;
float height = Children.Select(child => child.Y + child.Height).Max() - RelativeChildOffset.Y;
// Consider that width/height are time values. To have ourselves span these time values 1:1, we first need to set our size float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? width : Size.X, (ScrollingAxes & Axes.Y) > 0 ? height : Size.Y);
// Then to make our position-space be time values again, we need our relative child size to follow our size // Add the extra duration to account for the absolute size
RelativeChildSize = Size; baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
});
} return baseDuration;
});
protected override void Update()
{
base.Update();
// We want our size and position-space along ScrollingAxes to span our duration to completely enclose all the hit objects
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
// And we need to make sure the hit object's position-space doesn't change due to our resizing
RelativeChildSize = Size;
} }
} }
} }

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@ -51,6 +51,13 @@ namespace osu.Game.Rulesets.Timing
this.scrollingAxes = scrollingAxes; this.scrollingAxes = scrollingAxes;
} }
public override void Add(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.ScrollingAxes = scrollingAxes;
base.Add(speedAdjustment);
}
/// <summary> /// <summary>
/// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue /// Adds a hit object to this <see cref="SpeedAdjustmentCollection"/>. The hit objects will be kept in a queue
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>. /// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="SpeedAdjustmentCollection"/>.
@ -58,14 +65,10 @@ namespace osu.Game.Rulesets.Timing
/// <param name="hitObject">The hit object to add.</param> /// <param name="hitObject">The hit object to add.</param>
public void Add(DrawableHitObject hitObject) public void Add(DrawableHitObject hitObject)
{ {
queuedHitObjects.Enqueue(hitObject); if (!(hitObject is IScrollingHitObject))
} throw new InvalidOperationException($"Hit objects added to a {nameof(SpeedAdjustmentCollection)} must implement {nameof(IScrollingHitObject)}.");
public override void Add(SpeedAdjustmentContainer speedAdjustment) queuedHitObjects.Enqueue(hitObject);
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.ScrollingAxes = scrollingAxes;
base.Add(speedAdjustment);
} }
protected override void Update() protected override void Update()

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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Timing
public readonly MultiplierControlPoint ControlPoint; public readonly MultiplierControlPoint ControlPoint;
private DrawableTimingSection timingSection;
/// <summary> /// <summary>
/// Creates a new <see cref="SpeedAdjustmentContainer"/>. /// Creates a new <see cref="SpeedAdjustmentContainer"/>.
/// </summary> /// </summary>
@ -56,9 +58,10 @@ namespace osu.Game.Rulesets.Timing
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
DrawableTimingSection timingSection = CreateTimingSection(); timingSection = CreateTimingSection();
timingSection.ScrollingAxes = ScrollingAxes; timingSection.ScrollingAxes = ScrollingAxes;
timingSection.ControlPoint = ControlPoint;
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange); timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0); timingSection.RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
@ -74,6 +77,17 @@ namespace osu.Game.Rulesets.Timing
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1); RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
} }
public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;
public override double LifetimeEnd => ControlPoint.StartTime + timingSection.Duration + VisibleTimeRange;
public override void Add(DrawableHitObject drawable)
{
var scrollingHitObject = drawable as IScrollingHitObject;
scrollingHitObject?.LifetimeOffset.BindTo(VisibleTimeRange);
base.Add(drawable);
}
/// <summary> /// <summary>
/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time. /// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
/// </summary> /// </summary>

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@ -185,6 +185,7 @@
<Compile Include="Rulesets\Objects\SliderCurve.cs" /> <Compile Include="Rulesets\Objects\SliderCurve.cs" />
<Compile Include="Rulesets\Objects\Types\CurveType.cs" /> <Compile Include="Rulesets\Objects\Types\CurveType.cs" />
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" /> <Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" /> <Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" /> <Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" /> <Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
@ -223,6 +224,7 @@
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" /> <Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" /> <Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" /> <Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\Drawables\DrawableScrollingHitObject.cs" />
<Compile Include="Rulesets\Objects\HitObject.cs" /> <Compile Include="Rulesets\Objects\HitObject.cs" />
<Compile Include="Configuration\OsuConfigManager.cs" /> <Compile Include="Configuration\OsuConfigManager.cs" />
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" /> <Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />