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Merge pull request #3711 from smoogipoo/note-placement
Implement mania note placement
This commit is contained in:
commit
08c8d7adb3
@ -0,0 +1,50 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public abstract class ManiaPlacementBlueprintTestCase : PlacementBlueprintTestCase, IManiaHitObjectComposer
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{
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private readonly Column column;
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protected ManiaPlacementBlueprintTestCase()
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{
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Add(column = new Column(0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.OrangeRed,
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Clock = new FramedClock(new StopwatchClock()), // No scroll
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});
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
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return dependencies;
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}
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protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
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protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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}
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}
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@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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Spacing = new Vector2(20, 0),
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Children = new[]
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{
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createColumn(ScrollingDirection.Up, ManiaAction.Key1),
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createColumn(ScrollingDirection.Down, ManiaAction.Key2)
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createColumn(ScrollingDirection.Up, ManiaAction.Key1, 0),
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createColumn(ScrollingDirection.Down, ManiaAction.Key2, 1)
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}
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};
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}
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@ -85,9 +85,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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}
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}
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
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{
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var column = new Column
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var column = new Column(index)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -0,0 +1,18 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestCaseNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
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}
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}
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@ -0,0 +1,95 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
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where T : ManiaHitObject
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{
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protected new T HitObject => (T)base.HitObject;
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/// <summary>
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/// The current mouse position, snapped to the closest column.
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/// </summary>
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protected Vector2 SnappedMousePosition { get; private set; }
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/// <summary>
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/// The width of the closest column to the current mouse position.
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/// </summary>
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protected float SnappedWidth { get; private set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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protected ManiaPlacementBlueprint(T hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Column column = ColumnAt(e.ScreenSpaceMousePosition);
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if (column == null) return false;
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SnappedWidth = column.DrawWidth;
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(column.ToScreenSpace(new Vector2(column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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return true;
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}
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protected double TimeAt(Vector2 screenSpacePosition)
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{
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var column = ColumnAt(screenSpacePosition);
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if (column == null)
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return 0;
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var hitObjectContainer = column.HitObjectContainer;
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// If we're scrolling downwards, a position of 0 is actually further away from the hit target
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// so we need to flip the vertical coordinate in the hitobject container's space
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var hitObjectPos = column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition)).Y;
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
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return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
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EditorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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hitObjectContainer.DrawHeight);
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}
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protected Column ColumnAt(Vector2 screenSpacePosition)
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=> composer.ColumnAt(applyPositionOffset(screenSpacePosition));
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private Vector2 applyPositionOffset(Vector2 position)
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{
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switch (scrollingInfo.Direction.Value)
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{
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case ScrollingDirection.Up:
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position.Y -= NotePiece.NOTE_HEIGHT / 2;
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break;
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case ScrollingDirection.Down:
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position.Y += NotePiece.NOTE_HEIGHT / 2;
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break;
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}
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return position;
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}
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}
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}
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@ -0,0 +1,46 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
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{
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public NotePlacementBlueprint()
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: base(new Note())
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Y;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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}
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protected override void Update()
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{
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base.Update();
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Width = SnappedWidth;
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Position = SnappedMousePosition;
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}
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protected override bool OnClick(ClickEvent e)
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{
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Column column;
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if ((column = ColumnAt(e.ScreenSpaceMousePosition)) == null)
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return base.OnClick(e);
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HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
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HitObject.Column = column.Index;
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EndPlacement();
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return true;
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}
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}
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}
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13
osu.Game.Rulesets.Mania/Edit/IManiaHitObjectComposer.cs
Normal file
13
osu.Game.Rulesets.Mania/Edit/IManiaHitObjectComposer.cs
Normal file
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Mania.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public interface IManiaHitObjectComposer
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{
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Column ColumnAt(Vector2 screenSpacePosition);
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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@ -11,17 +10,29 @@ using osu.Game.Rulesets.Objects.Drawables;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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{
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protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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/// <summary>
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/// Retrieves the column that intersects a screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -29,15 +40,18 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(rulesetContainer.ScrollingInfo);
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dependencies.CacheAs(RulesetContainer.ScrollingInfo);
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return rulesetContainer;
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return RulesetContainer;
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new NoteCompositionTool()
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};
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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20
osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs
Normal file
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class NoteCompositionTool : HitObjectCompositionTool
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{
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public NoteCompositionTool()
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: base(nameof(Note))
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{
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}
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public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
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}
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}
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@ -13,6 +13,7 @@ using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -21,6 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
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private const float special_column_width = 70;
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/// <summary>
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/// The index of this column as part of the whole playfield.
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/// </summary>
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public readonly int Index;
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public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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private readonly ColumnBackground background;
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@ -30,8 +36,10 @@ namespace osu.Game.Rulesets.Mania.UI
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internal readonly Container TopLevelContainer;
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private readonly Container explosionContainer;
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public Column()
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public Column(int index)
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{
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Index = index;
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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@ -172,5 +180,9 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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public bool OnReleased(ManiaAction action) => false;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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}
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}
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|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
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|
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public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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{
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if (stageDefinitions == null)
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@ -56,6 +59,33 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
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/// <summary>
|
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/// Retrieves a column from a screen-space position.
|
||||
/// </summary>
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||||
/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which the <paramref name="screenSpacePosition"/> lies in.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
Column found = null;
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
if (column.ReceivePositionalInputAt(screenSpacePosition))
|
||||
{
|
||||
found = column;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != null)
|
||||
break;
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
private ManiaStage getStageByColumn(int column)
|
||||
{
|
||||
int sum = 0;
|
||||
|
@ -25,6 +25,7 @@ using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -80,6 +81,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
public class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float COLUMN_SPACING = 1;
|
||||
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
@ -84,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||
Spacing = new Vector2(COLUMN_SPACING, 0)
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -123,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = definition.IsSpecialColumn(i);
|
||||
var column = new Column
|
||||
var column = new Column(firstColumnIndex + i)
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
|
@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
// Process object
|
||||
var processor = ruleset.CreateBeatmapProcessor(beatmap);
|
||||
|
||||
processor.PreProcess();
|
||||
processor?.PreProcess();
|
||||
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
processor.PostProcess();
|
||||
processor?.PostProcess();
|
||||
|
||||
// Add visual representation
|
||||
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
{
|
||||
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
|
||||
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
|
||||
private EditRulesetContainer rulesetContainer;
|
||||
protected EditRulesetContainer RulesetContainer { get; private set; }
|
||||
|
||||
private BlueprintContainer blueprintContainer;
|
||||
|
||||
@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
try
|
||||
{
|
||||
rulesetContainer = CreateRulesetContainer();
|
||||
rulesetContainer.Clock = framedClock;
|
||||
RulesetContainer = CreateRulesetContainer();
|
||||
RulesetContainer.Clock = framedClock;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
Children = new Drawable[]
|
||||
{
|
||||
layerBelowRuleset,
|
||||
rulesetContainer,
|
||||
RulesetContainer,
|
||||
layerAboveRuleset
|
||||
}
|
||||
}
|
||||
@ -140,25 +140,25 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
layerContainers.ForEach(l =>
|
||||
{
|
||||
l.Anchor = rulesetContainer.Playfield.Anchor;
|
||||
l.Origin = rulesetContainer.Playfield.Origin;
|
||||
l.Position = rulesetContainer.Playfield.Position;
|
||||
l.Size = rulesetContainer.Playfield.Size;
|
||||
l.Anchor = RulesetContainer.Playfield.Anchor;
|
||||
l.Origin = RulesetContainer.Playfield.Origin;
|
||||
l.Position = RulesetContainer.Playfield.Position;
|
||||
l.Size = RulesetContainer.Playfield.Size;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
||||
/// </summary>
|
||||
public virtual bool CursorInPlacementArea => rulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
public virtual bool CursorInPlacementArea => RulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject));
|
||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject));
|
||||
|
||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(rulesetContainer.Remove(hitObject));
|
||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject));
|
||||
|
||||
internal abstract EditRulesetContainer CreateRulesetContainer();
|
||||
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||
/// </summary>
|
||||
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>, IRequireHighFrequencyMousePosition
|
||||
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when <see cref="State"/> has changed.
|
||||
@ -50,6 +49,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// This is required to allow the blueprint's position to be updated via OnMouseMove/Handle
|
||||
// on the same frame it is made visible via a PlacementState change.
|
||||
AlwaysPresent = true;
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
|
@ -15,18 +15,14 @@ namespace osu.Game.Tests.Visual
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public abstract class PlacementBlueprintTestCase : OsuTestCase, IPlacementHandler
|
||||
{
|
||||
private readonly Container hitObjectContainer;
|
||||
protected readonly Container HitObjectContainer;
|
||||
private PlacementBlueprint currentBlueprint;
|
||||
|
||||
protected PlacementBlueprintTestCase()
|
||||
{
|
||||
Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2;
|
||||
|
||||
Add(hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
});
|
||||
Add(HitObjectContainer = CreateHitObjectContainer());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -49,7 +45,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public void EndPlacement(HitObject hitObject)
|
||||
{
|
||||
hitObjectContainer.Add(CreateHitObject(hitObject));
|
||||
AddHitObject(CreateHitObject(hitObject));
|
||||
|
||||
Remove(currentBlueprint);
|
||||
Add(currentBlueprint = CreateBlueprint());
|
||||
@ -59,6 +55,10 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual Container CreateHitObjectContainer() => new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected virtual void AddHitObject(DrawableHitObject hitObject) => HitObjectContainer.Add(hitObject);
|
||||
|
||||
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
|
||||
protected abstract PlacementBlueprint CreateBlueprint();
|
||||
}
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public double TimeRange { set => scrollingInfo.TimeRange.Value = value; }
|
||||
|
||||
public IScrollingInfo ScrollingInfo => scrollingInfo;
|
||||
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user