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mirror of https://github.com/ppy/osu.git synced 2025-02-19 13:12:54 +08:00

Make abstract ruleset no play mode.

This commit is contained in:
Dean Herbert 2016-11-14 23:18:21 +09:00
parent e01057df3d
commit 08bf7c6d39
3 changed files with 5 additions and 3 deletions

View File

@ -13,8 +13,10 @@ namespace osu.Game.Modes.Osu
{ {
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay(); public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new UI.OsuHitRenderer { Objects = objects }; public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new OsuHitRenderer { Objects = objects };
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser(); public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
protected override PlayMode PlayMode => PlayMode.Osu;
} }
} }

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@ -16,7 +16,7 @@ namespace osu.Game.Modes.Catch
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects }; public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
protected override PlayMode PlayMode => PlayMode.Mania; protected override PlayMode PlayMode => PlayMode.Catch;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser(); public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Modes
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType()); public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
protected virtual PlayMode PlayMode => PlayMode.Osu; protected abstract PlayMode PlayMode { get; }
public static Ruleset GetRuleset(PlayMode mode) public static Ruleset GetRuleset(PlayMode mode)
{ {