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Fix incorrect check for local beatmap in BeatmapDifficultyCache

This was correct in the WIP branch I have, but pulled out alone (where
usages of `ToBeatmapInfo` still exist) it was not enough.
This commit is contained in:
Dean Herbert 2021-11-03 03:12:13 +09:00
parent fd46a1773f
commit 08b0ffad50

View File

@ -131,7 +131,7 @@ namespace osu.Game.Beatmaps
var localRulesetInfo = rulesetInfo as RulesetInfo; var localRulesetInfo = rulesetInfo as RulesetInfo;
// Difficulty can only be computed if the beatmap and ruleset are locally available. // Difficulty can only be computed if the beatmap and ruleset are locally available.
if (localBeatmapInfo == null || localRulesetInfo == null) if (localBeatmapInfo == null || localBeatmapInfo.ID == 0 || localRulesetInfo == null)
{ {
// If not, fall back to the existing star difficulty (e.g. from an online source). // If not, fall back to the existing star difficulty (e.g. from an online source).
return Task.FromResult(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0)); return Task.FromResult(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));