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Fix incorrect check for local beatmap in BeatmapDifficultyCache
This was correct in the WIP branch I have, but pulled out alone (where usages of `ToBeatmapInfo` still exist) it was not enough.
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@ -131,7 +131,7 @@ namespace osu.Game.Beatmaps
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var localRulesetInfo = rulesetInfo as RulesetInfo;
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var localRulesetInfo = rulesetInfo as RulesetInfo;
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// Difficulty can only be computed if the beatmap and ruleset are locally available.
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// Difficulty can only be computed if the beatmap and ruleset are locally available.
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if (localBeatmapInfo == null || localRulesetInfo == null)
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if (localBeatmapInfo == null || localBeatmapInfo.ID == 0 || localRulesetInfo == null)
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{
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{
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// If not, fall back to the existing star difficulty (e.g. from an online source).
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// If not, fall back to the existing star difficulty (e.g. from an online source).
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return Task.FromResult(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));
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return Task.FromResult(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));
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