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Add doc comments to catch hit object X properties
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@ -19,6 +19,12 @@ namespace osu.Game.Rulesets.Catch.Objects
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public readonly Bindable<float> OriginalXBindable = new Bindable<float>();
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/// <summary>
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/// The horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
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/// </summary>
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/// <remarks>
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/// This value is the original value specified in the beatmap, not affected by beatmap processing.
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/// </remarks>
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public float OriginalX
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{
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get => OriginalXBindable.Value;
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@ -37,12 +43,15 @@ namespace osu.Game.Rulesets.Catch.Objects
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public readonly Bindable<float> EffectiveXBindable = new Bindable<float>();
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/// <summary>
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/// The effective horizontal position of the hit object between 0 and <see cref="CatchPlayfield.WIDTH"/>.
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/// </summary>
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public float EffectiveX => EffectiveXBindable.Value;
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private float xOffset;
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/// <summary>
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/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
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/// A random offset applied to the horizontal value, set by the <see cref="CatchBeatmapProcessor"/>.
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/// </summary>
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internal float XOffset
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{
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