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Ensure editor tests wait for load to complete

This commit is contained in:
smoogipoo 2020-04-22 19:49:21 +09:00
parent 0a34fddcc3
commit 08982e0e00
2 changed files with 16 additions and 15 deletions

View File

@ -4,35 +4,28 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor namespace osu.Game.Tests.Visual.Editor
{ {
public class TestSceneEditorChangeStates : ScreenTestScene public class TestSceneEditorChangeStates : EditorTestScene
{ {
public TestSceneEditorChangeStates()
: base(new OsuRuleset())
{
}
private EditorBeatmap editorBeatmap; private EditorBeatmap editorBeatmap;
public override void SetUpSteps() public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();
Screens.Edit.Editor editor = null; AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
AddStep("load editor", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
LoadScreen(editor = new Screens.Edit.Editor());
});
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
} }
[Test] [Test]

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@ -3,9 +3,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
@ -13,6 +17,8 @@ namespace osu.Game.Tests.Visual
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
protected Editor Editor { get; private set; }
private readonly Ruleset ruleset; private readonly Ruleset ruleset;
protected EditorTestScene(Ruleset ruleset) protected EditorTestScene(Ruleset ruleset)
@ -30,7 +36,9 @@ namespace osu.Game.Tests.Visual
{ {
base.SetUpSteps(); base.SetUpSteps();
AddStep("Load editor", () => LoadScreen(new Editor())); AddStep("load editor", () => LoadScreen(Editor = new Editor()));
AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
} }
} }
} }