diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index 52c42dfddb..329055b3dd 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Objects
{
- public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
+ public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation, IHasTimePreempt
{
public const float OBJECT_RADIUS = 64;
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
index 6c77d9189c..1b0993b698 100644
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
@@ -14,7 +14,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects
{
- public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
+ public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition, IHasTimePreempt
{
///
/// The radius of hit objects (ie. the radius of a ).
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects
///
public const double PREEMPT_MAX = 1800;
- public double TimePreempt = 600;
+ public double TimePreempt { get; set; } = 600;
public double TimeFadeIn = 400;
private HitObjectProperty position;
diff --git a/osu.Game/Rulesets/Objects/Types/IHasTimePreempt.cs b/osu.Game/Rulesets/Objects/Types/IHasTimePreempt.cs
new file mode 100644
index 0000000000..e7239515f6
--- /dev/null
+++ b/osu.Game/Rulesets/Objects/Types/IHasTimePreempt.cs
@@ -0,0 +1,13 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Objects.Types
+{
+ ///
+ /// A that appears on screen at a fixed time interval before its .
+ ///
+ public interface IHasTimePreempt
+ {
+ double TimePreempt { get; }
+ }
+}
diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs
index 9b6d956a4c..5c435e771d 100644
--- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs
+++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs
@@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Screens.Edit
{
@@ -67,19 +68,26 @@ namespace osu.Game.Screens.Edit
for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
{
+ var previousObject = Beatmap.HitObjects[i - 1];
+ var nextObject = Beatmap.HitObjects[i];
+
// Keep track of the maximum end time encountered thus far.
// This handles cases like osu!mania's hold notes, which could have concurrent other objects after their start time.
// Note that we're relying on the implicit assumption that objects are sorted by start time,
// which is why similar tracking is not done for start time.
- currentMaxEndTime = Math.Max(currentMaxEndTime, Beatmap.HitObjects[i - 1].GetEndTime());
+ currentMaxEndTime = Math.Max(currentMaxEndTime, previousObject.GetEndTime());
- double nextObjectStartTime = Beatmap.HitObjects[i].StartTime;
-
- if (nextObjectStartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION)
+ if (nextObject.StartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION)
continue;
double breakStartTime = currentMaxEndTime + BreakPeriod.GAP_BEFORE_BREAK;
- double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2);
+
+ double breakEndTime = nextObject.StartTime;
+
+ if (nextObject is IHasTimePreempt hasTimePreempt)
+ breakEndTime -= hasTimePreempt.TimePreempt;
+ else
+ breakEndTime -= Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObject.StartTime).BeatLength * 2);
if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION)
continue;