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Merge pull request #28881 from smoogipoo/fix-judgement-cut

Fix judgement animation getting cut early
This commit is contained in:
Bartłomiej Dach 2024-07-22 09:24:57 +02:00 committed by GitHub
commit 088b8aff11
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GPG Key ID: B5690EEEBB952194
5 changed files with 142 additions and 42 deletions

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@ -5,19 +5,23 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public partial class DrawableOsuJudgement : DrawableJudgement public partial class DrawableOsuJudgement : DrawableJudgement
{ {
internal Color4 AccentColour { get; private set; }
internal SkinnableLighting Lighting { get; private set; } = null!; internal SkinnableLighting Lighting { get; private set; } = null!;
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } = null!; private OsuConfigManager config { get; set; } = null!;
private bool positionTransferred; private Vector2 screenSpacePosition;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
@ -32,37 +36,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}); });
} }
public override void Apply(JudgementResult result, DrawableHitObject? judgedObject)
{
base.Apply(result, judgedObject);
if (judgedObject is not DrawableOsuHitObject osuObject)
return;
AccentColour = osuObject.AccentColour.Value;
switch (osuObject)
{
case DrawableSlider slider:
screenSpacePosition = slider.TailCircle.ToScreenSpace(slider.TailCircle.OriginPosition);
break;
default:
screenSpacePosition = osuObject.ToScreenSpace(osuObject.OriginPosition);
break;
}
Scale = new Vector2(osuObject.HitObject.Scale);
}
protected override void PrepareForUse() protected override void PrepareForUse()
{ {
base.PrepareForUse(); base.PrepareForUse();
Lighting.ResetAnimation(); Lighting.ResetAnimation();
Lighting.SetColourFrom(JudgedObject, Result); Lighting.SetColourFrom(this, Result);
Position = Parent!.ToLocalSpace(screenSpacePosition);
positionTransferred = false;
}
protected override void Update()
{
base.Update();
if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
{
switch (osuObject)
{
case DrawableSlider slider:
Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!);
break;
default:
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
break;
}
positionTransferred = true;
Scale = new Vector2(osuObject.HitObject.Scale);
}
} }
protected override void ApplyHitAnimations() protected override void ApplyHitAnimations()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -12,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
internal partial class SkinnableLighting : SkinnableSprite internal partial class SkinnableLighting : SkinnableSprite
{ {
private DrawableHitObject targetObject; private DrawableOsuJudgement? targetJudgement;
private JudgementResult targetResult; private JudgementResult? targetResult;
public SkinnableLighting() public SkinnableLighting()
: base("lighting") : base("lighting")
@ -29,11 +27,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// <summary> /// <summary>
/// Updates the lighting colour from a given hitobject and result. /// Updates the lighting colour from a given hitobject and result.
/// </summary> /// </summary>
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param> /// <param name="targetJudgement">The <see cref="DrawableHitObject"/> that's been judged.</param>
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param> /// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetJudgement"/> was judged with.</param>
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult) public void SetColourFrom(DrawableOsuJudgement targetJudgement, JudgementResult? targetResult)
{ {
this.targetObject = targetObject; this.targetJudgement = targetJudgement;
this.targetResult = targetResult; this.targetResult = targetResult;
updateColour(); updateColour();
@ -41,10 +39,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateColour() private void updateColour()
{ {
if (targetObject == null || targetResult == null) if (targetJudgement == null || targetResult == null)
Colour = Color4.White; Colour = Color4.White;
else else
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent; Colour = targetResult.IsHit ? targetJudgement.AccentColour : Color4.Transparent;
} }
} }
} }

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@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneJudgementContainer : OsuTestScene
{
private JudgementContainer<DrawableOsuJudgement> judgementContainer = null!;
[SetUpSteps]
public void SetUp()
{
AddStep("create judgement container", () => Child = judgementContainer = new JudgementContainer<DrawableOsuJudgement>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
[Test]
public void TestJudgementFromSameHitObjectIsRemoved()
{
DrawableHitCircle drawableHitCircle1 = null!;
DrawableHitCircle drawableHitCircle2 = null!;
AddStep("create hit circles", () =>
{
Add(drawableHitCircle1 = new DrawableHitCircle(createHitCircle()));
Add(drawableHitCircle2 = new DrawableHitCircle(createHitCircle()));
});
int judgementCount = 0;
AddStep("judge the same hitobject twice via different drawables", () =>
{
addDrawableJudgement(drawableHitCircle1);
drawableHitCircle2.Apply(drawableHitCircle1.HitObject);
addDrawableJudgement(drawableHitCircle2);
judgementCount = judgementContainer.Count;
});
AddAssert("one judgement in container", () => judgementCount, () => Is.EqualTo(1));
}
[Test]
public void TestJudgementFromDifferentHitObjectIsNotRemoved()
{
DrawableHitCircle drawableHitCircle = null!;
AddStep("create hit circle", () => Add(drawableHitCircle = new DrawableHitCircle(createHitCircle())));
int judgementCount = 0;
AddStep("judge two hitobjects via the same drawable", () =>
{
addDrawableJudgement(drawableHitCircle);
drawableHitCircle.Apply(createHitCircle());
addDrawableJudgement(drawableHitCircle);
judgementCount = judgementContainer.Count;
});
AddAssert("two judgements in container", () => judgementCount, () => Is.EqualTo(2));
}
private void addDrawableJudgement(DrawableHitObject drawableHitObject)
{
var judgement = new DrawableOsuJudgement();
judgement.Apply(new JudgementResult(drawableHitObject.HitObject, new OsuJudgement())
{
Type = HitResult.Great,
TimeOffset = Time.Current
}, drawableHitObject);
judgementContainer.Add(judgement);
}
private HitCircle createHitCircle()
{
var circle = new HitCircle();
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return circle;
}
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Judgements
public JudgementResult? Result { get; private set; } public JudgementResult? Result { get; private set; }
public DrawableHitObject? JudgedObject { get; private set; } public HitObject? JudgedHitObject { get; private set; }
public override bool RemoveCompletedTransforms => false; public override bool RemoveCompletedTransforms => false;
@ -94,17 +95,17 @@ namespace osu.Game.Rulesets.Judgements
/// </summary> /// </summary>
/// <param name="result">The applicable judgement.</param> /// <param name="result">The applicable judgement.</param>
/// <param name="judgedObject">The drawable object.</param> /// <param name="judgedObject">The drawable object.</param>
public void Apply(JudgementResult result, DrawableHitObject? judgedObject) public virtual void Apply(JudgementResult result, DrawableHitObject? judgedObject)
{ {
Result = result; Result = result;
JudgedObject = judgedObject; JudgedHitObject = judgedObject?.HitObject;
} }
protected override void FreeAfterUse() protected override void FreeAfterUse()
{ {
base.FreeAfterUse(); base.FreeAfterUse();
JudgedObject = null; JudgedHitObject = null;
} }
protected override void PrepareForUse() protected override void PrepareForUse()

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.UI
// remove any existing judgements for the judged object. // remove any existing judgements for the judged object.
// this can be the case when rewinding. // this can be the case when rewinding.
RemoveAll(c => c.JudgedObject == judgement.JudgedObject, false); RemoveAll(c => c.JudgedHitObject == judgement.JudgedHitObject, false);
base.Add(judgement); base.Add(judgement);
} }