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Merge pull request #10131 from peppy/import-from-stable-collections
Import collections on initial import-from-stable step
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commit
088077aec2
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
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public ImportFromStablePopup(Action importFromStable)
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public ImportFromStablePopup(Action importFromStable)
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{
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{
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HeaderText = @"You have no beatmaps!";
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HeaderText = @"You have no beatmaps!";
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BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?\nThis will create a second copy of all files on disk.";
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BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins, collections and scores?\nThis will create a second copy of all files on disk.";
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Icon = FontAwesome.Solid.Plane;
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Icon = FontAwesome.Solid.Plane;
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@ -34,6 +34,7 @@ using System.Threading.Tasks;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Collections;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -103,7 +104,7 @@ namespace osu.Game.Screens.Select
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private MusicController music { get; set; }
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private MusicController music { get; set; }
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
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private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections)
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{
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{
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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transferRulesetValue();
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transferRulesetValue();
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@ -294,7 +295,12 @@ namespace osu.Game.Screens.Select
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{
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{
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dialogOverlay.Push(new ImportFromStablePopup(() =>
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dialogOverlay.Push(new ImportFromStablePopup(() =>
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{
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{
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Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
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Task.Run(beatmaps.ImportFromStableAsync)
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.ContinueWith(_ =>
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{
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Task.Run(scores.ImportFromStableAsync);
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Task.Run(collections.ImportFromStableAsync);
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}, TaskContinuationOptions.OnlyOnRanToCompletion);
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Task.Run(skins.ImportFromStableAsync);
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Task.Run(skins.ImportFromStableAsync);
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}));
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}));
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}
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}
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