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Update tests in line with new behaviour
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32207d4112
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@ -161,9 +161,11 @@ namespace osu.Game.Tests.Visual.Editing
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switchPresets(1);
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assertPreset(BeatDivisorType.Triplets);
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assertBeatSnap(6);
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switchPresets(1);
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assertPreset(BeatDivisorType.Common);
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assertBeatSnap(4);
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switchPresets(-1);
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assertPreset(BeatDivisorType.Triplets);
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@ -179,6 +181,7 @@ namespace osu.Game.Tests.Visual.Editing
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setDivisorViaInput(15);
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assertPreset(BeatDivisorType.Custom, 15);
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assertBeatSnap(15);
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switchBeatSnap(-1);
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assertBeatSnap(5);
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@ -188,12 +191,14 @@ namespace osu.Game.Tests.Visual.Editing
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setDivisorViaInput(5);
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assertPreset(BeatDivisorType.Custom, 15);
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assertBeatSnap(5);
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switchPresets(1);
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assertPreset(BeatDivisorType.Common);
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switchPresets(-1);
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assertPreset(BeatDivisorType.Triplets);
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assertPreset(BeatDivisorType.Custom, 15);
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assertBeatSnap(15);
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}
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private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>
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@ -217,7 +222,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void assertPreset(BeatDivisorType type, int? maxDivisor = null)
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{
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AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type == type);
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AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type, () => Is.EqualTo(type));
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if (type == BeatDivisorType.Custom)
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{
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