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Merge pull request #1542 from peppy/async-beatmap-properties
Reduce synchronous access to WorkingBeatmap properties
This commit is contained in:
commit
0859d9c533
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
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};
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
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{
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{
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new BeatmapStatistic
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{
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Name = @"Circle count",
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@ -45,8 +45,8 @@ namespace osu.Game.Graphics.Containers
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double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
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TimingControlPoint timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
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EffectControlPoint effectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
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EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
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if (timingPoint.BeatLength == 0)
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return;
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@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
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return;
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using (BeginDelayedSequence(-TimeSinceLastBeat, true))
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OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
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OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes);
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lastBeat = beatIndex;
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lastTimingPoint = timingPoint;
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@ -37,7 +37,7 @@ namespace osu.Game.Overlays
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private const float bottom_black_area_height = 55;
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private Drawable currentBackground;
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private Drawable background;
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private ProgressBar progressBar;
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private IconButton prevButton;
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@ -120,7 +120,7 @@ namespace osu.Game.Overlays
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},
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Children = new[]
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{
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currentBackground = new Background(),
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background = new Background(),
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title = new OsuSpriteText
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{
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Origin = Anchor.BottomCentre,
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@ -334,6 +334,7 @@ namespace osu.Game.Overlays
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pendingBeatmapSwitch = Schedule(delegate
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{
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// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
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Task.Run(() =>
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{
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if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
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@ -352,29 +353,26 @@ namespace osu.Game.Overlays
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}
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});
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playerContainer.Add(new AsyncLoadWrapper(new Background(beatmap)
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LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
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{
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OnLoadComplete = newBackground =>
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switch (direction)
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{
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switch (direction)
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{
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case TransformDirection.Next:
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newBackground.Position = new Vector2(400, 0);
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newBackground.MoveToX(0, 500, Easing.OutCubic);
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currentBackground.MoveToX(-400, 500, Easing.OutCubic);
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break;
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case TransformDirection.Prev:
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newBackground.Position = new Vector2(-400, 0);
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newBackground.MoveToX(0, 500, Easing.OutCubic);
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currentBackground.MoveToX(400, 500, Easing.OutCubic);
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break;
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}
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currentBackground.Expire();
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currentBackground = newBackground;
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case TransformDirection.Next:
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newBackground.Position = new Vector2(400, 0);
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newBackground.MoveToX(0, 500, Easing.OutCubic);
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background.MoveToX(-400, 500, Easing.OutCubic);
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break;
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case TransformDirection.Prev:
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newBackground.Position = new Vector2(-400, 0);
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newBackground.MoveToX(0, 500, Easing.OutCubic);
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background.MoveToX(400, 500, Easing.OutCubic);
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break;
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}
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})
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{
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Depth = float.MaxValue,
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background.Expire();
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background = newBackground;
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playerContainer.Add(newBackground);
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});
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});
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}
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@ -32,9 +32,7 @@ namespace osu.Game.Screens.Backgrounds
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Schedule(() =>
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{
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var newBackground = new BeatmapBackground(beatmap);
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LoadComponentAsync(newBackground, delegate
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LoadComponentAsync(new BeatmapBackground(beatmap), b =>
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{
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float newDepth = 0;
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if (background != null)
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@ -45,8 +43,8 @@ namespace osu.Game.Screens.Backgrounds
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background.Expire();
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}
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newBackground.Depth = newDepth;
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Add(background = newBackground);
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b.Depth = newDepth;
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Add(background = b);
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background.BlurSigma = blurTarget;
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});
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});
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@ -85,7 +85,7 @@ namespace osu.Game.Screens.Menu
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private void updateAmplitudes()
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{
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var track = beatmap.Value.Track;
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var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
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float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Select
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{
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private Drawable beatmapInfoContainer;
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private Drawable info;
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public BeatmapInfoWedge()
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{
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@ -65,56 +65,62 @@ namespace osu.Game.Screens.Select
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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var lastContainer = beatmapInfoContainer;
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float newDepth = lastContainer?.Depth + 1 ?? 0;
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Add(beatmapInfoContainer = new AsyncLoadWrapper(
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new BufferedWedgeInfo(beatmap)
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{
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Shear = -Shear,
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OnLoadComplete = d =>
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{
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this.FadeIn(250);
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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}
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})
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LoadComponentAsync(new BufferedWedgeInfo(beatmap)
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{
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Depth = newDepth,
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Shear = -Shear,
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Depth = info?.Depth + 1 ?? 0,
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}, newInfo =>
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{
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// ensure we ourselves are visible if not already.
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if (!IsPresent)
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this.FadeIn(250);
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info?.FadeOut(250);
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info?.Expire();
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Add(info = newInfo);
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});
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}
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public class BufferedWedgeInfo : BufferedContainer
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{
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public BufferedWedgeInfo(WorkingBeatmap beatmap)
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private readonly WorkingBeatmap working;
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public BufferedWedgeInfo(WorkingBeatmap working)
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{
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BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
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BeatmapMetadata metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
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this.working = working;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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BeatmapInfo beatmapInfo = working.BeatmapInfo;
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BeatmapMetadata metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
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Beatmap beatmap = working.Beatmap;
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List<InfoLabel> labels = new List<InfoLabel>();
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if (beatmap.Beatmap != null)
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if (beatmap != null)
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{
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HitObject lastObject = beatmap.Beatmap.HitObjects.LastOrDefault();
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HitObject lastObject = beatmap.HitObjects.LastOrDefault();
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double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
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labels.Add(new InfoLabel(new BeatmapStatistic
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{
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Name = "Length",
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Icon = FontAwesome.fa_clock_o,
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Content = beatmap.Beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
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Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
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}));
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labels.Add(new InfoLabel(new BeatmapStatistic
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{
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Name = "BPM",
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Icon = FontAwesome.fa_circle,
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Content = getBPMRange(beatmap.Beatmap),
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Content = getBPMRange(beatmap),
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}));
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//get statistics from the current ruleset.
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labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
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}
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PixelSnapping = true;
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@ -140,7 +146,7 @@ namespace osu.Game.Screens.Select
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Children = new[]
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{
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
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new BeatmapBackgroundSprite(working)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -149,7 +155,7 @@ namespace osu.Game.Screens.Select
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},
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},
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},
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new DifficultyColourBar(beatmap.BeatmapInfo)
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new DifficultyColourBar(beatmapInfo)
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{
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RelativeSizeAxes = Axes.Y,
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Width = 20,
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@ -206,13 +212,13 @@ namespace osu.Game.Screens.Select
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Font = @"Exo2.0-Medium",
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Text = "mapped by ",
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TextSize = 15,
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},
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = metadata.Author.Username,
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TextSize = 15,
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},
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},
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}
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},
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new FillFlowContainer
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@ -244,38 +250,39 @@ namespace osu.Game.Screens.Select
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.fa_square,
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Origin = Anchor.Centre,
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Colour = new Color4(68, 17, 136, 255),
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Rotation = 45,
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Size = new Vector2(20),
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},
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new SpriteIcon
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{
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Icon = statistic.Icon,
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Origin = Anchor.Centre,
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Colour = new Color4(255, 221, 85, 255),
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Scale = new Vector2(0.8f),
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Size = new Vector2(20),
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},
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new OsuSpriteText
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{
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Margin = new MarginPadding { Left = 13 },
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Font = @"Exo2.0-Bold",
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Colour = new Color4(255, 221, 85, 255),
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Text = statistic.Content,
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TextSize = 17,
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Origin = Anchor.CentreLeft
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},
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new SpriteIcon
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{
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Icon = FontAwesome.fa_square,
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Origin = Anchor.Centre,
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Colour = new Color4(68, 17, 136, 255),
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Rotation = 45,
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Size = new Vector2(20),
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},
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new SpriteIcon
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{
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Icon = statistic.Icon,
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Origin = Anchor.Centre,
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Colour = new Color4(255, 221, 85, 255),
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Scale = new Vector2(0.8f),
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Size = new Vector2(20),
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},
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new OsuSpriteText
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{
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Margin = new MarginPadding { Left = 13 },
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Font = @"Exo2.0-Bold",
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Colour = new Color4(255, 221, 85, 255),
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Text = statistic.Content,
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TextSize = 17,
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Origin = Anchor.CentreLeft
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},
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};
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}
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}
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private class DifficultyColourBar : DifficultyColouredContainer
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{
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public DifficultyColourBar(BeatmapInfo beatmap) : base(beatmap)
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public DifficultyColourBar(BeatmapInfo beatmap)
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: base(beatmap)
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{
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}
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@ -286,21 +293,21 @@ namespace osu.Game.Screens.Select
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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Width = full_opacity_ratio,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = AccentColour,
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Alpha = 0.5f,
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X = full_opacity_ratio,
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Width = 1 - full_opacity_ratio,
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}
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = AccentColour,
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Width = full_opacity_ratio,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = AccentColour,
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Alpha = 0.5f,
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X = full_opacity_ratio,
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Width = 1 - full_opacity_ratio,
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}
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};
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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@ -24,8 +23,6 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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public static readonly float HEIGHT = 60;
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public event Action<Visibility> StateChanged;
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public readonly int RankPosition;
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public readonly Score Score;
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