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Use less DI where we already have access to LadderInfo

This commit is contained in:
Dean Herbert 2019-05-20 14:48:33 +09:00
parent d8ed402779
commit 084c2252cb
2 changed files with 4 additions and 4 deletions

View File

@ -94,10 +94,10 @@ namespace osu.Game.Tournament.Screens.MapPool
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LadderInfo ladder, MatchIPCInfo ipc) private void load(MatchIPCInfo ipc)
{ {
currentMatch.BindValueChanged(matchChanged); currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch); currentMatch.BindTo(LadderInfo.CurrentMatch);
ipc.Beatmap.BindValueChanged(beatmapChanged); ipc.Beatmap.BindValueChanged(beatmapChanged);
} }

View File

@ -24,7 +24,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>(); private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LadderInfo ladder, Storage storage) private void load(Storage storage)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -43,7 +43,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
}; };
currentMatch.BindValueChanged(matchChanged); currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch); currentMatch.BindTo(LadderInfo.CurrentMatch);
} }
private void matchChanged(ValueChangedEvent<MatchPairing> pairing) private void matchChanged(ValueChangedEvent<MatchPairing> pairing)