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Merge branch 'master' into export-log-archive
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084474ef79
@ -787,7 +787,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
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AddAssert("difficulty multiplier display shows correct value",
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() => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON));
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// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
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// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
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@ -796,7 +797,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
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AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
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.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
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AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
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AddUntilStep("difficulty multiplier display shows correct value",
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() => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON));
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}
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private void waitForColumnLoad() => AddUntilStep("all column content loaded", () =>
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@ -21,6 +21,10 @@ namespace osu.Game.Tournament.Models
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public double StarRating { get; set; }
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public int EndTimeObjectCount { get; set; }
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public int TotalObjectCount { get; set; }
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public IBeatmapMetadataInfo Metadata { get; set; } = new BeatmapMetadata();
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public IBeatmapDifficultyInfo Difficulty { get; set; } = new BeatmapDifficulty();
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@ -41,6 +45,8 @@ namespace osu.Game.Tournament.Models
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Metadata = beatmap.Metadata;
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Difficulty = beatmap.Difficulty;
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Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers();
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EndTimeObjectCount = beatmap.EndTimeObjectCount;
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TotalObjectCount = beatmap.TotalObjectCount;
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}
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public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);
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@ -20,7 +20,6 @@ using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Screens.Play;
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using Realms;
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namespace osu.Game
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{
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@ -177,9 +176,13 @@ namespace osu.Game
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{
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Logger.Log("Querying for beatmaps with missing hitobject counts to reprocess...");
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HashSet<Guid> beatmapIds = realmAccess.Run(r => new HashSet<Guid>(r.All<BeatmapInfo>()
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.Filter($"{nameof(BeatmapInfo.Difficulty)}.{nameof(BeatmapDifficulty.TotalObjectCount)} == 0")
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.AsEnumerable().Select(b => b.ID)));
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HashSet<Guid> beatmapIds = new HashSet<Guid>();
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realmAccess.Run(r =>
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{
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foreach (var b in r.All<BeatmapInfo>().Where(b => b.TotalObjectCount == 0))
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beatmapIds.Add(b.ID);
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});
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Logger.Log($"Found {beatmapIds.Count} beatmaps which require reprocessing.");
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@ -21,9 +21,6 @@ namespace osu.Game.Beatmaps
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public double SliderMultiplier { get; set; } = 1.4;
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public double SliderTickRate { get; set; } = 1;
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public int EndTimeObjectCount { get; set; }
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public int TotalObjectCount { get; set; }
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public BeatmapDifficulty()
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{
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}
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@ -47,9 +44,6 @@ namespace osu.Game.Beatmaps
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difficulty.SliderMultiplier = SliderMultiplier;
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difficulty.SliderTickRate = SliderTickRate;
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difficulty.EndTimeObjectCount = EndTimeObjectCount;
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difficulty.TotalObjectCount = TotalObjectCount;
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}
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public virtual void CopyFrom(IBeatmapDifficultyInfo other)
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@ -61,9 +55,6 @@ namespace osu.Game.Beatmaps
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SliderMultiplier = other.SliderMultiplier;
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SliderTickRate = other.SliderTickRate;
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EndTimeObjectCount = other.EndTimeObjectCount;
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TotalObjectCount = other.TotalObjectCount;
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}
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}
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}
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@ -388,9 +388,7 @@ namespace osu.Game.Beatmaps
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OverallDifficulty = decodedDifficulty.OverallDifficulty,
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ApproachRate = decodedDifficulty.ApproachRate,
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SliderMultiplier = decodedDifficulty.SliderMultiplier,
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SliderTickRate = decodedDifficulty.SliderTickRate,
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EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration),
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TotalObjectCount = decoded.HitObjects.Count
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SliderTickRate = decodedDifficulty.SliderTickRate
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};
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var metadata = new BeatmapMetadata
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@ -428,6 +426,8 @@ namespace osu.Game.Beatmaps
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GridSize = decodedInfo.GridSize,
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TimelineZoom = decodedInfo.TimelineZoom,
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MD5Hash = memoryStream.ComputeMD5Hash(),
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EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration),
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TotalObjectCount = decoded.HitObjects.Count
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};
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beatmaps.Add(beatmap);
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@ -120,6 +120,10 @@ namespace osu.Game.Beatmaps
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[JsonIgnore]
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public bool Hidden { get; set; }
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public int EndTimeObjectCount { get; set; }
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public int TotalObjectCount { get; set; }
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/// <summary>
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/// Reset any fetched online linking information (and history).
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/// </summary>
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@ -91,8 +91,8 @@ namespace osu.Game.Beatmaps
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var working = workingBeatmapCache.GetWorkingBeatmap(beatmapInfo);
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var beatmap = working.Beatmap;
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beatmapInfo.Difficulty.EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration);
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beatmapInfo.Difficulty.TotalObjectCount = beatmap.HitObjects.Count;
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beatmapInfo.EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration);
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beatmapInfo.TotalObjectCount = beatmap.HitObjects.Count;
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// And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required.
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workingBeatmapCache.Invalidate(beatmapInfo);
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@ -44,19 +44,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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double SliderTickRate { get; }
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/// <summary>
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/// The number of hitobjects in the beatmap with a distinct end time.
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/// </summary>
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/// <remarks>
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/// Canonically, these are hitobjects are either sliders or spinners.
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/// </remarks>
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int EndTimeObjectCount { get; }
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/// <summary>
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/// The total number of hitobjects in the beatmap.
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/// </summary>
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int TotalObjectCount { get; }
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/// <summary>
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/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
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/// </summary>
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@ -61,5 +61,18 @@ namespace osu.Game.Beatmaps
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/// The basic star rating for this beatmap (with no mods applied).
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/// </summary>
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double StarRating { get; }
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/// <summary>
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/// The number of hitobjects in the beatmap with a distinct end time.
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/// </summary>
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/// <remarks>
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/// Canonically, these are hitobjects are either sliders or spinners.
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/// </remarks>
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int EndTimeObjectCount { get; }
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/// <summary>
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/// The total number of hitobjects in the beatmap.
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/// </summary>
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int TotalObjectCount { get; }
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}
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}
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@ -88,9 +88,9 @@ namespace osu.Game.Database
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/// 34 2023-08-21 Add BackgroundReprocessingFailed flag to ScoreInfo to track upgrade failures.
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/// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section.
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/// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs.
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/// 37 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapDifficulty.
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/// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo.
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/// </summary>
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private const int schema_version = 37;
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private const int schema_version = 38;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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@ -41,6 +41,10 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"difficulty_rating")]
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public double StarRating { get; set; }
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public int EndTimeObjectCount => SliderCount + SpinnerCount;
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public int TotalObjectCount => CircleCount + SliderCount + SpinnerCount;
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[JsonProperty(@"drain")]
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public float DrainRate { get; set; }
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@ -108,9 +112,7 @@ namespace osu.Game.Online.API.Requests.Responses
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DrainRate = DrainRate,
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CircleSize = CircleSize,
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ApproachRate = ApproachRate,
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OverallDifficulty = OverallDifficulty,
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EndTimeObjectCount = SliderCount + SpinnerCount,
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TotalObjectCount = CircleCount + SliderCount + SpinnerCount
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OverallDifficulty = OverallDifficulty
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};
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IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Acronym => "CL";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 0.5;
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public override IconUsage? Icon => FontAwesome.Solid.History;
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Name => "Synesthesia";
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public override string Acronym => "SY";
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public override LocalisableString Description => "Colours hit objects based on the rhythm.";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 0.8;
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public override ModType Type => ModType.Fun;
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}
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}
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@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Mods
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value -= 1;
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if (SpeedChange.Value >= 1)
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value /= 5;
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return 1 + value;
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return 1 + value / 5;
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else
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return 0.6 + value;
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}
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}
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@ -62,8 +62,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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SourceRuleset = beatmapInfo.Ruleset,
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CircleSize = beatmapInfo.Difficulty.CircleSize,
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OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty,
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EndTimeObjectCount = beatmapInfo.Difficulty.EndTimeObjectCount,
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TotalObjectCount = beatmapInfo.Difficulty.TotalObjectCount
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EndTimeObjectCount = beatmapInfo.EndTimeObjectCount,
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TotalObjectCount = beatmapInfo.TotalObjectCount
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};
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}
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}
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@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play
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/// Encapsulates gameplay timing logic and provides a <see cref="IGameplayClock"/> via DI for gameplay components to use.
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/// </summary>
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[Cached(typeof(IGameplayClock))]
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[Cached(typeof(GameplayClockContainer))]
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public partial class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock
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{
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public IBindable<bool> IsPaused => isPaused;
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@ -485,7 +485,14 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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public override void Clear() => judgementsContainer.Clear();
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public override void Clear()
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{
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foreach (var j in judgementsContainer)
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{
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j.ClearTransforms();
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j.Expire();
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}
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}
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public enum CentreMarkerStyles
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{
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@ -63,7 +63,14 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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judgementsFlow.Push(GetColourForHitResult(judgement.Type));
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}
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public override void Clear() => judgementsFlow.Clear();
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public override void Clear()
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{
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foreach (var j in judgementsFlow)
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{
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j.ClearTransforms();
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j.Expire();
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}
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}
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private partial class JudgementFlow : FillFlowContainer<HitErrorShape>
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{
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