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mirror of https://github.com/ppy/osu.git synced 2025-02-15 14:33:01 +08:00

Use alternative hue slider nub design

This commit is contained in:
Bartłomiej Dach 2021-07-02 01:02:36 +02:00
parent 434c048d87
commit 083e463afd

View File

@ -3,6 +3,7 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
@ -15,6 +16,10 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuHSVColourPicker : HSVColourPicker
{
private const float spacing = 10;
private const float corner_radius = 10;
private const float control_border_thickness = 3;
protected override HueSelector CreateHueSelector() => new OsuHueSelector();
protected override SaturationValueSelector CreateSaturationValueSelector() => new OsuSaturationValueSelector();
@ -23,37 +28,58 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
Background.Colour = colourProvider?.Dark5 ?? osuColour.GreySeafoamDark;
Content.Padding = new MarginPadding(10);
Content.Spacing = new Vector2(0, 10);
Content.Padding = new MarginPadding(spacing);
Content.Spacing = new Vector2(0, spacing);
}
private static EdgeEffectParameters createShadowParameters() => new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 1),
Radius = 3,
Colour = Colour4.Black.Opacity(0.3f)
};
private class OsuHueSelector : HueSelector
{
public OsuHueSelector()
{
Margin = new MarginPadding
{
Bottom = 15
};
SliderBar.CornerRadius = SliderBar.Height / 2;
SliderBar.CornerRadius = corner_radius;
SliderBar.Masking = true;
}
protected override Drawable CreateSliderNub() => new SliderNub();
protected override Drawable CreateSliderNub() => new SliderNub(this);
private class SliderNub : CompositeDrawable
{
public SliderNub()
private readonly Bindable<float> hue;
private readonly Box fill;
public SliderNub(OsuHueSelector osuHueSelector)
{
InternalChild = new Triangle
hue = osuHueSelector.Hue.GetBoundCopy();
InternalChild = new CircularContainer
{
Width = 20,
Height = 15,
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre
Height = 35,
Width = 10,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
BorderColour = Colour4.White,
BorderThickness = control_border_thickness,
EdgeEffect = createShadowParameters(),
Child = fill = new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
protected override void LoadComplete()
{
hue.BindValueChanged(h => fill.Colour = Colour4.FromHSV(h.NewValue, 1, 1), true);
}
}
}
@ -61,7 +87,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
public OsuSaturationValueSelector()
{
SelectionArea.CornerRadius = 10;
SelectionArea.CornerRadius = corner_radius;
SelectionArea.Masking = true;
// purposefully use hard non-AA'd masking to avoid edge artifacts.
SelectionArea.MaskingSmoothness = 0;
@ -82,14 +108,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
Size = new Vector2(20),
Masking = true,
BorderColour = Colour4.White,
BorderThickness = 3,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 1),
Radius = 3,
Colour = Colour4.Black.Opacity(0.3f)
},
BorderThickness = control_border_thickness,
EdgeEffect = createShadowParameters(),
Child = previewBox = new Box
{
RelativeSizeAxes = Axes.Both