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Merge pull request #1493 from smoogipoo/rewinding-robustness
Fix nested hit object judgements not being reverted
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commit
082e51969d
@ -51,6 +51,8 @@ namespace osu.Game.Input.Bindings
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (store != null)
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store.KeyBindingChanged -= ReloadMappings;
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}
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@ -212,6 +212,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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nestedHitObjects = new List<DrawableHitObject<TObject>>();
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h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
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h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
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nestedHitObjects.Add(h);
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}
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@ -242,7 +242,7 @@ namespace osu.Game.Rulesets.UI
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OnJudgement?.Invoke(j);
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};
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drawableObject.OnJudgementRemoved += (d, j) => { OnJudgementRemoved?.Invoke(j); };
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drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
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Playfield.Add(drawableObject);
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}
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