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"Use" the hitobject

Obviously temporary.
This commit is contained in:
Dean Herbert 2017-09-05 21:30:14 +09:00
parent 0fc2e49ce6
commit 081b98ef39

View File

@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var h in beatmap.HitObjects)
{
if (h != null)
{
// TODO: add support for other object types.
AddJudgement(new OsuJudgement
@ -53,6 +55,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
});
}
}
}
protected override void Reset()
{