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"Use" the hitobject
Obviously temporary.
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parent
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@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
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totalAccurateJudgements = beatmap.HitObjects.Count;
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foreach (var h in beatmap.HitObjects)
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{
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if (h != null)
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{
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// TODO: add support for other object types.
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AddJudgement(new OsuJudgement
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@ -53,6 +55,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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});
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}
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}
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}
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protected override void Reset()
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{
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