From 080f7a3e32d9d19bca0b25ebb184c8402d155d1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 13 Dec 2020 13:04:44 +0100 Subject: [PATCH] Add/fix up xmldocs with clarifications --- .../Objects/Drawables/DrawableStrongNestedHit.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs | 4 ++++ osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs | 3 +++ 3 files changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs index e1da357c47..d735d258b3 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs @@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// - /// Used as a nested hitobject to provide s for s. + /// Used as a nested hitobject to provide s for s. /// public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject { diff --git a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs index a0b1d3ef9b..2e8989bc79 100644 --- a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs @@ -7,6 +7,10 @@ using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { + /// + /// Base type for nested strong hits. + /// Used by s to represent their strong bonus scoring portions. + /// public abstract class StrongNestedHitObject : TaikoHitObject { public override Judgement CreateJudgement() => new TaikoStrongJudgement(); diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs index 6a8e33e718..861de95bae 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongHitObject.cs @@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Taiko.Objects { + /// + /// Base class for taiko hitobjects that can become strong (large). + /// public abstract class TaikoStrongHitObject : TaikoHitObject { ///