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working negative scaling
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9f4f81c150
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@ -31,8 +31,6 @@ namespace osu.Game.Overlays.SkinEditor
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UpdatePosition = updateDrawablePosition
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};
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private float accumulatedNegativeScaling;
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public override bool HandleScale(Vector2 scale, Anchor anchor)
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{
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// convert scale to screen space
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@ -73,32 +71,25 @@ namespace osu.Game.Overlays.SkinEditor
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scale.Y = scale.X / selectionRect.Width * selectionRect.Height;
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}
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// If scaling reverses the selection, don't scale and accumulate the amount of scaling.
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if (adjustedRect.Width + scale.X < 0 || adjustedRect.Height + scale.Y < 0)
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{
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accumulatedNegativeScaling += scale.Length; // - new Vector2(selectionRect.Width, selectionRect.Height).Length;
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return true;
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}
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// Compensate for accumulated negative scaling.
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if (Precision.AlmostBigger(accumulatedNegativeScaling, 0) && !Precision.AlmostEquals(accumulatedNegativeScaling, 0))
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{
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float length = scale.Length;
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accumulatedNegativeScaling -= length;
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// If the accumulated negative scaling is still positive, don't scale.
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if (Precision.AlmostBigger(accumulatedNegativeScaling, 0)) return true;
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scale *= Math.Abs(accumulatedNegativeScaling) / length;
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accumulatedNegativeScaling = 0;
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}
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if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X;
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if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y;
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adjustedRect.Width += scale.X;
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adjustedRect.Height += scale.Y;
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if (adjustedRect.Width < 0)
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{
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SelectionBox.ScaleHandlesFlip(Direction.Horizontal);
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HandleFlip(Direction.Horizontal, false);
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}
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if (adjustedRect.Height < 0)
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{
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SelectionBox.ScaleHandlesFlip(Direction.Vertical);
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HandleFlip(Direction.Vertical, false);
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}
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if (adjustedRect.Width < 0 || adjustedRect.Height < 0)
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return true;
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// scale adjust applied to each individual item should match that of the quad itself.
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var scaledDelta = new Vector2(
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adjustedRect.Width / selectionRect.Width,
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@ -169,12 +160,6 @@ namespace osu.Game.Overlays.SkinEditor
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public static void ApplyClosestAnchor(Drawable drawable) => applyAnchor(drawable, getClosestAnchor(drawable));
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protected override void OnOperationEnded()
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{
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base.OnOperationEnded();
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accumulatedNegativeScaling = 0;
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}
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protected override void OnSelectionChanged()
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{
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base.OnSelectionChanged();
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@ -307,6 +307,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return button;
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}
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public void ScaleHandlesFlip(Direction direction) => dragHandles.ScaleHandlesFlip(direction);
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private void addScaleHandle(Anchor anchor)
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{
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var handle = new SelectionBoxScaleHandle
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@ -7,6 +7,7 @@ using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -69,6 +70,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
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allDragHandles.Add(handle);
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}
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public void ScaleHandlesFlip(Direction direction)
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{
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foreach (var handle in scaleHandles)
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{
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if (direction == Direction.Horizontal && !handle.Anchor.HasFlagFast(Anchor.x1))
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handle.Anchor ^= Anchor.x0 | Anchor.x2;
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if (direction == Direction.Vertical && !handle.Anchor.HasFlagFast(Anchor.y1))
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handle.Anchor ^= Anchor.y0 | Anchor.y2;
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}
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}
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private SelectionBoxRotationHandle displayedRotationHandle;
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private SelectionBoxDragHandle activeHandle;
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