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Add positive assertion for conclusion notification being present too
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@ -6,10 +6,12 @@ using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.Metadata;
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using osu.Game.Online.Metadata;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.Metadata;
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using osu.Game.Tests.Visual.Metadata;
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@ -81,6 +83,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
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AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
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AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
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AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
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AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
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AddStep("daily challenge ended", () => metadataClient.DailyChallengeInfo.Value = null);
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AddStep("daily challenge ended", () => metadataClient.DailyChallengeInfo.Value = null);
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AddAssert("notification posted", () => notificationOverlay.AllNotifications.OfType<SimpleNotification>().Any(n => n.Text == DailyChallengeStrings.ChallengeEndedNotification));
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}
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}
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[Test]
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[Test]
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