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Add visual test for Tournament Mod Display

This commit is contained in:
Shivam 2021-01-25 14:20:58 +01:00
parent ca08a19c40
commit 07bd901358

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tournament.Components;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneTournamentModDisplay : TournamentTestScene
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
private BeatmapInfo beatmap;
[BackgroundDependencyLoader]
private void load()
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = 490154 });
req.Success += success;
api.Queue(req);
Add(fillFlow = new FillFlowContainer<TournamentBeatmapPanel>
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Full,
Spacing = new osuTK.Vector2(10)
});
}
[Test]
public void TestModDisplay()
{
AddUntilStep("beatmap is available", () => beatmap != null);
AddStep("add maps with available mods for ruleset", () => displayForRuleset(Ladder.Ruleset.Value.ID ?? 0));
}
private void displayForRuleset(int rulesetId)
{
fillFlow.Clear();
var mods = rulesets.GetRuleset(rulesetId).CreateInstance().GetAllMods();
foreach (var mod in mods)
{
fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym));
}
}
private void success(APIBeatmap apiBeatmap) => beatmap = apiBeatmap.ToBeatmap(rulesets);
}
}