diff --git a/osu.Game/Overlays/Rankings/CountryFilter.cs b/osu.Game/Overlays/Rankings/CountryFilter.cs index 4bdefb06ef..9950f36141 100644 --- a/osu.Game/Overlays/Rankings/CountryFilter.cs +++ b/osu.Game/Overlays/Rankings/CountryFilter.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; @@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Rankings public class CountryFilter : CompositeDrawable, IHasCurrentValue { private const int duration = 200; - private const int height = 50; + private const int height = 70; private readonly BindableWithCurrent current = new BindableWithCurrent(); diff --git a/osu.Game/Overlays/Rankings/CountryPill.cs b/osu.Game/Overlays/Rankings/CountryPill.cs index 1b19bbd95e..edd7b596d2 100644 --- a/osu.Game/Overlays/Rankings/CountryPill.cs +++ b/osu.Game/Overlays/Rankings/CountryPill.cs @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Rankings InternalChild = content = new CircularContainer { - Height = 25, + Height = 30, AutoSizeDuration = duration, AutoSizeEasing = Easing.OutQuint, Masking = true, @@ -58,9 +58,9 @@ namespace osu.Game.Overlays.Rankings Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, - Margin = new MarginPadding { Horizontal = 10 }, + Margin = new MarginPadding { Horizontal = 15 }, Direction = FillDirection.Horizontal, - Spacing = new Vector2(8, 0), + Spacing = new Vector2(15, 0), Children = new Drawable[] { new FillFlowContainer @@ -70,14 +70,14 @@ namespace osu.Game.Overlays.Rankings Anchor = Anchor.Centre, Origin = Anchor.Centre, Direction = FillDirection.Horizontal, - Spacing = new Vector2(3, 0), + Spacing = new Vector2(5, 0), Children = new Drawable[] { flag = new UpdateableFlag { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(22, 15) + Size = new Vector2(30, 20) }, countryName = new OsuSpriteText { @@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Rankings AutoSizeAxes = Axes.Both; Add(icon = new SpriteIcon { - Size = new Vector2(8), + Size = new Vector2(10), Icon = FontAwesome.Solid.Times }); }