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Merge pull request #6632 from peppy/bindable-control-points

Bindable control points
This commit is contained in:
Dan Balasescu 2019-10-30 18:32:12 +09:00 committed by GitHub
commit 073066170c
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20 changed files with 585 additions and 165 deletions

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void load() private void load()
{ {
var controlPointInfo = new ControlPointInfo(); var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint()); controlPointInfo.Add(0, new TimingControlPoint());
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{ {

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@ -64,9 +64,8 @@ namespace osu.Game.Rulesets.Osu.Tests
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
{ {
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1; editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear(); editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.TimingPoints.Clear(); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
}); });
[TestCase(1)] [TestCase(1)]

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@ -308,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier) private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
{ {
var cpi = new ControlPointInfo(); var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 }); slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });

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@ -313,10 +313,6 @@ namespace osu.Game.Rulesets.Osu.Tests
}, 25), }, 25),
} }
}, },
ControlPointInfo =
{
DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
},
BeatmapInfo = BeatmapInfo =
{ {
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
@ -324,6 +320,8 @@ namespace osu.Game.Rulesets.Osu.Tests
}, },
}); });
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ => p.OnLoadComplete += _ =>

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Reset height", () => changePlayfieldSize(6)); AddStep("Reset height", () => changePlayfieldSize(6));
var controlPointInfo = new ControlPointInfo(); var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint()); controlPointInfo.Add(0, new TimingControlPoint());
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{ {
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
var cpi = new ControlPointInfo(); var cpi = new ControlPointInfo();
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai }); cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit(); Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty()); hit.ApplyDefaults(cpi, new BeatmapDifficulty());
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
var cpi = new ControlPointInfo(); var cpi = new ControlPointInfo();
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai }); cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit(); Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty()); hit.ApplyDefaults(cpi, new BeatmapDifficulty());

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@ -19,12 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
{ {
this.controlPoints = controlPoints; this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints; IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
if (controlPoints.SamplePoints.Count == 0)
// Get the default sample point
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
else
samplePoints = controlPoints.SamplePoints;
foreach (var s in samplePoints) foreach (var s in samplePoints)
{ {

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@ -167,9 +167,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
var controlPoints = beatmap.ControlPointInfo; var controlPoints = beatmap.ControlPointInfo;
Assert.AreEqual(4, controlPoints.TimingPoints.Count); Assert.AreEqual(4, controlPoints.TimingPoints.Count);
Assert.AreEqual(42, controlPoints.DifficultyPoints.Count); Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
Assert.AreEqual(42, controlPoints.SamplePoints.Count); Assert.AreEqual(34, controlPoints.SamplePoints.Count);
Assert.AreEqual(42, controlPoints.EffectPoints.Count); Assert.AreEqual(8, controlPoints.EffectPoints.Count);
var timingPoint = controlPoints.TimingPointAt(0); var timingPoint = controlPoints.TimingPointAt(0);
Assert.AreEqual(956, timingPoint.Time); Assert.AreEqual(956, timingPoint.Time);
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier); Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(48428); difficultyPoint = controlPoints.DifficultyPointAt(48428);
Assert.AreEqual(48428, difficultyPoint.Time); Assert.AreEqual(0, difficultyPoint.Time);
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier); Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(116999); difficultyPoint = controlPoints.DifficultyPointAt(116999);
@ -224,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsFalse(effectPoint.OmitFirstBarLine); Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(119637); effectPoint = controlPoints.EffectPointAt(119637);
Assert.AreEqual(119637, effectPoint.Time); Assert.AreEqual(95901, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode); Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine); Assert.IsFalse(effectPoint.OmitFirstBarLine);
} }
@ -262,6 +262,21 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
} }
[Test]
public void TestTimingPointResetsSpeedMultiplier()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("timingpoint-speedmultiplier-reset.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.DifficultyPointAt(0).SpeedMultiplier, Is.EqualTo(0.5).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1).Within(0.1));
}
}
[Test] [Test]
public void TestDecodeBeatmapColours() public void TestDecodeBeatmapColours()
{ {

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@ -25,11 +25,10 @@ namespace osu.Game.Tests.Editor
BeatDivisor.Value = 1; BeatDivisor.Value = 1;
composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1; composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear(); composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = 1 }); composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 1000 }); composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
}); });
[TestCase(1)] [TestCase(1)]
@ -47,8 +46,8 @@ namespace osu.Game.Tests.Editor
{ {
AddStep($"set multiplier = {multiplier}", () => AddStep($"set multiplier = {multiplier}", () =>
{ {
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear(); composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier }); composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = multiplier });
}); });
assertSnapDistance(100 * multiplier); assertSnapDistance(100 * multiplier);
@ -76,8 +75,8 @@ namespace osu.Game.Tests.Editor
AddStep("set beat length = 500", () => AddStep("set beat length = 500", () =>
{ {
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear(); composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 }); composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
}); });
assertDurationToDistance(500, 200); assertDurationToDistance(500, 200);
@ -97,8 +96,8 @@ namespace osu.Game.Tests.Editor
AddStep("set beat length = 500", () => AddStep("set beat length = 500", () =>
{ {
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear(); composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 }); composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
}); });
assertDistanceToDuration(200, 500); assertDistanceToDuration(200, 500);
@ -124,8 +123,8 @@ namespace osu.Game.Tests.Editor
AddStep("set beat length = 500", () => AddStep("set beat length = 500", () =>
{ {
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear(); composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 }); composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
}); });
assertSnappedDuration(50, 0); assertSnappedDuration(50, 0);
@ -155,8 +154,8 @@ namespace osu.Game.Tests.Editor
AddStep("set beat length = 500", () => AddStep("set beat length = 500", () =>
{ {
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear(); composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 }); composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
}); });
assertSnappedDistance(50, 0); assertSnappedDistance(50, 0);

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@ -0,0 +1,227 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class ControlPointInfoTest
{
[Test]
public void TestAdd()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint());
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
}
[Test]
public void TestAddRedundantTiming()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
cpi.Add(1000, new TimingControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddRedundantDifficulty()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new DifficultyControlPoint()); // is redundant
cpi.Add(1000, new DifficultyControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddRedundantSample()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new SampleControlPoint()); // is redundant
cpi.Add(1000, new SampleControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new SampleControlPoint { SampleVolume = 50 }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddRedundantEffect()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint()); // is redundant
cpi.Add(1000, new EffectControlPoint()); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]
public void TestAddGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
var group2 = cpi.GroupAt(1000, true);
Assert.That(group, Is.EqualTo(group2));
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
}
[Test]
public void TestGroupAtLookupOnly()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(5000, true);
Assert.That(group, Is.Not.Null);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.GroupAt(1000), Is.Null);
Assert.That(cpi.GroupAt(5000), Is.Not.Null);
}
[Test]
public void TestAddRemoveGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
cpi.RemoveGroup(group);
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
}
[Test]
public void TestAddControlPointToGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
// usually redundant, but adding to group forces it to be added
group.Add(new DifficultyControlPoint());
Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
}
[Test]
public void TestAddDuplicateControlPointToGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
group.Add(new DifficultyControlPoint());
group.Add(new DifficultyControlPoint { SpeedMultiplier = 2 });
Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
Assert.That(cpi.DifficultyPoints.First().SpeedMultiplier, Is.EqualTo(2));
}
[Test]
public void TestRemoveControlPointFromGroup()
{
var cpi = new ControlPointInfo();
var group = cpi.GroupAt(1000, true);
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
var difficultyPoint = new DifficultyControlPoint();
group.Add(difficultyPoint);
group.Remove(difficultyPoint);
Assert.That(group.ControlPoints.Count, Is.EqualTo(0));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
}
[Test]
public void TestOrdering()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint());
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(8));
Assert.That(cpi.Groups, Is.Ordered.Ascending.By(nameof(ControlPointGroup.Time)));
Assert.That(cpi.AllControlPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
Assert.That(cpi.TimingPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
}
[Test]
public void TestClear()
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint());
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
cpi.Clear();
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
}
}
}

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@ -0,0 +1,5 @@
osu file format v14
[TimingPoints]
0,-200,4,1,0,100,0,0
2000,100,1,1,0,100,1,0

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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Editor
public TestSceneDistanceSnapGrid() public TestSceneDistanceSnapGrid()
{ {
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap()); editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length }); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
Children = new Drawable[] Children = new Drawable[]
{ {

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@ -28,18 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
{ {
var testBeatmap = new Beatmap var testBeatmap = new Beatmap
{ {
ControlPointInfo = new ControlPointInfo ControlPointInfo = new ControlPointInfo(),
{
TimingPoints =
{
new TimingControlPoint { Time = 0, BeatLength = 200 },
new TimingControlPoint { Time = 100, BeatLength = 400 },
new TimingControlPoint { Time = 175, BeatLength = 800 },
new TimingControlPoint { Time = 350, BeatLength = 200 },
new TimingControlPoint { Time = 450, BeatLength = 100 },
new TimingControlPoint { Time = 500, BeatLength = 307.69230769230802 }
}
},
HitObjects = HitObjects =
{ {
new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 0 },
@ -47,6 +36,13 @@ namespace osu.Game.Tests.Visual.Editor
} }
}; };
testBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 400 });
testBeatmap.ControlPointInfo.Add(175, new TimingControlPoint { BeatLength = 800 });
testBeatmap.ControlPointInfo.Add(350, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
Beatmap.Value = CreateWorkingBeatmap(testBeatmap); Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock }; Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };

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@ -47,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint() public void TestRelativeBeatLengthScaleSingleTimingPoint()
{ {
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 }); var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -61,10 +62,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant() public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
{ {
var beatmap = createBeatmap( var beatmap = createBeatmap();
new TimingControlPoint { BeatLength = time_range / 2 }, beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
new TimingControlPoint { Time = 12000, BeatLength = time_range }, beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
new TimingControlPoint { Time = 100000, BeatLength = time_range }); beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -75,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestRelativeBeatLengthScaleFromSecondTimingPoint() public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
{ {
var beatmap = createBeatmap( var beatmap = createBeatmap();
new TimingControlPoint { BeatLength = time_range }, beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 }); beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -97,9 +98,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestNonRelativeScale() public void TestNonRelativeScale()
{ {
var beatmap = createBeatmap( var beatmap = createBeatmap();
new TimingControlPoint { BeatLength = time_range }, beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 }); beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap); createTest(beatmap);
@ -119,7 +120,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength() public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
{ {
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range }); var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2; beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true); createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -132,7 +134,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestSliderMultiplierAffectsNonRelativeBeatLength() public void TestSliderMultiplierAffectsNonRelativeBeatLength()
{ {
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range }); var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2; beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap); createTest(beatmap);
@ -154,14 +157,11 @@ namespace osu.Game.Tests.Visual.Gameplay
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points. /// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart. /// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
/// </summary> /// </summary>
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
/// <returns>The <see cref="IBeatmap"/>.</returns> /// <returns>The <see cref="IBeatmap"/>.</returns>
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints) private IBeatmap createBeatmap()
{ {
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }; var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range }); beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
@ -10,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}; };
} }
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints; private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
private TimingControlPoint getNextTimingPoint(TimingControlPoint current) private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{ {

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
@ -10,12 +10,11 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary> /// <summary>
/// The time at which the control point takes effect. /// The time at which the control point takes effect.
/// </summary> /// </summary>
public double Time; public double Time => controlPointGroup?.Time ?? 0;
/// <summary> private ControlPointGroup controlPointGroup;
/// Whether this timing point was generated internally, as opposed to parsed from the underlying beatmap.
/// </summary> public void AttachGroup(ControlPointGroup pointGroup) => this.controlPointGroup = pointGroup;
internal bool AutoGenerated;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPointGroup : IComparable<ControlPointGroup>
{
public event Action<ControlPoint> ItemAdded;
public event Action<ControlPoint> ItemRemoved;
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time { get; }
public IBindableList<ControlPoint> ControlPoints => controlPoints;
private readonly BindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
public ControlPointGroup(double time)
{
Time = time;
}
public int CompareTo(ControlPointGroup other) => Time.CompareTo(other.Time);
public void Add(ControlPoint point)
{
var existing = controlPoints.FirstOrDefault(p => p.GetType() == point.GetType());
if (existing != null)
Remove(existing);
point.AttachGroup(this);
controlPoints.Add(point);
ItemAdded?.Invoke(point);
}
public void Remove(ControlPoint point)
{
controlPoints.Remove(point);
ItemRemoved?.Invoke(point);
}
}
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Framework.Lists; using osu.Framework.Lists;
namespace osu.Game.Beatmaps.ControlPoints namespace osu.Game.Beatmaps.ControlPoints
@ -12,57 +13,78 @@ namespace osu.Game.Beatmaps.ControlPoints
[Serializable] [Serializable]
public class ControlPointInfo public class ControlPointInfo
{ {
/// <summary>
/// All control points grouped by time.
/// </summary>
[JsonProperty]
public IBindableList<ControlPointGroup> Groups => groups;
private readonly BindableList<ControlPointGroup> groups = new BindableList<ControlPointGroup>();
/// <summary> /// <summary>
/// All timing points. /// All timing points.
/// </summary> /// </summary>
[JsonProperty] [JsonProperty]
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default); public IReadOnlyList<TimingControlPoint> TimingPoints => timingPoints;
private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
/// <summary> /// <summary>
/// All difficulty points. /// All difficulty points.
/// </summary> /// </summary>
[JsonProperty] [JsonProperty]
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default); public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
/// <summary> /// <summary>
/// All sound points. /// All sound points.
/// </summary> /// </summary>
[JsonProperty] [JsonProperty]
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default); public IReadOnlyList<SampleControlPoint> SamplePoints => samplePoints;
private readonly SortedList<SampleControlPoint> samplePoints = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
/// <summary> /// <summary>
/// All effect points. /// All effect points.
/// </summary> /// </summary>
[JsonProperty] [JsonProperty]
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default); public IReadOnlyList<EffectControlPoint> EffectPoints => effectPoints;
private readonly SortedList<EffectControlPoint> effectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
/// <summary>
/// All control points, of all types.
/// </summary>
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
/// <summary> /// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>. /// Finds the difficulty control point that is active at <paramref name="time"/>.
/// </summary> /// </summary>
/// <param name="time">The time to find the difficulty control point at.</param> /// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns> /// <returns>The difficulty control point.</returns>
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time); public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time);
/// <summary> /// <summary>
/// Finds the effect control point that is active at <paramref name="time"/>. /// Finds the effect control point that is active at <paramref name="time"/>.
/// </summary> /// </summary>
/// <param name="time">The time to find the effect control point at.</param> /// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns> /// <returns>The effect control point.</returns>
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time); public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time);
/// <summary> /// <summary>
/// Finds the sound control point that is active at <paramref name="time"/>. /// Finds the sound control point that is active at <paramref name="time"/>.
/// </summary> /// </summary>
/// <param name="time">The time to find the sound control point at.</param> /// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns> /// <returns>The sound control point.</returns>
public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null); public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null);
/// <summary> /// <summary>
/// Finds the timing control point that is active at <paramref name="time"/>. /// Finds the timing control point that is active at <paramref name="time"/>.
/// </summary> /// </summary>
/// <param name="time">The time to find the timing control point at.</param> /// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns> /// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null); public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
/// <summary> /// <summary>
/// Finds the maximum BPM represented by any timing control point. /// Finds the maximum BPM represented by any timing control point.
@ -85,24 +107,93 @@ namespace osu.Game.Beatmaps.ControlPoints
public double BPMMode => public double BPMMode =>
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength; 60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
/// </summary>
public void Clear()
{
groups.Clear();
timingPoints.Clear();
difficultyPoints.Clear();
samplePoints.Clear();
effectPoints.Clear();
}
/// <summary>
/// Add a new <see cref="ControlPoint"/>. Note that the provided control point may not be added if the correct state is already present at the provided time.
/// </summary>
/// <param name="time">The time at which the control point should be added.</param>
/// <param name="controlPoint">The control point to add.</param>
/// <returns>Whether the control point was added.</returns>
public bool Add(double time, ControlPoint controlPoint)
{
if (checkAlreadyExisting(time, controlPoint))
return false;
GroupAt(time, true).Add(controlPoint);
return true;
}
public ControlPointGroup GroupAt(double time, bool addIfNotExisting = false)
{
var newGroup = new ControlPointGroup(time);
int i = groups.BinarySearch(newGroup);
if (i >= 0)
return groups[i];
if (addIfNotExisting)
{
newGroup.ItemAdded += groupItemAdded;
newGroup.ItemRemoved += groupItemRemoved;
groups.Insert(~i, newGroup);
return newGroup;
}
return null;
}
public void RemoveGroup(ControlPointGroup group)
{
group.ItemAdded -= groupItemAdded;
group.ItemRemoved -= groupItemRemoved;
groups.Remove(group);
}
/// <summary> /// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>. /// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// Includes logic for returning a specific point when no matching point is found.
/// </summary> /// </summary>
/// <param name="list">The list to search.</param> /// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param> /// <param name="time">The time to find the control point at.</param>
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param> /// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns> /// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null) private T binarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T prePoint = null)
where T : ControlPoint, new() where T : ControlPoint, new()
{
return binarySearch(list, time) ?? prePoint ?? new T();
}
/// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// </summary>
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
private T binarySearch<T>(IReadOnlyList<T> list, double time)
where T : ControlPoint
{ {
if (list == null) if (list == null)
throw new ArgumentNullException(nameof(list)); throw new ArgumentNullException(nameof(list));
if (list.Count == 0) if (list.Count == 0)
return new T(); return null;
if (time < list[0].Time) if (time < list[0].Time)
return prePoint ?? new T(); return null;
if (time >= list[list.Count - 1].Time) if (time >= list[list.Count - 1].Time)
return list[list.Count - 1]; return list[list.Count - 1];
@ -125,5 +216,82 @@ namespace osu.Game.Beatmaps.ControlPoints
// l will be the first control point with Time > time, but we want the one before it // l will be the first control point with Time > time, but we want the one before it
return list[l - 1]; return list[l - 1];
} }
/// <summary>
/// Check whether <see cref="newPoint"/> should be added.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <param name="newPoint">A point to be added.</param>
/// <returns>Whether the new point should be added.</returns>
private bool checkAlreadyExisting(double time, ControlPoint newPoint)
{
ControlPoint existing = null;
switch (newPoint)
{
case TimingControlPoint _:
// Timing points are a special case and need to be added regardless of fallback availability.
existing = binarySearch(TimingPoints, time);
break;
case EffectControlPoint _:
existing = EffectPointAt(time);
break;
case SampleControlPoint _:
existing = SamplePointAt(time);
break;
case DifficultyControlPoint _:
existing = DifficultyPointAt(time);
break;
}
return existing?.EquivalentTo(newPoint) == true;
}
private void groupItemAdded(ControlPoint controlPoint)
{
switch (controlPoint)
{
case TimingControlPoint typed:
timingPoints.Add(typed);
break;
case EffectControlPoint typed:
effectPoints.Add(typed);
break;
case SampleControlPoint typed:
samplePoints.Add(typed);
break;
case DifficultyControlPoint typed:
difficultyPoints.Add(typed);
break;
}
}
private void groupItemRemoved(ControlPoint controlPoint)
{
switch (controlPoint)
{
case TimingControlPoint typed:
timingPoints.Remove(typed);
break;
case EffectControlPoint typed:
effectPoints.Remove(typed);
break;
case SampleControlPoint typed:
samplePoints.Remove(typed);
break;
case DifficultyControlPoint typed:
difficultyPoints.Remove(typed);
break;
}
}
} }
} }

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using osu.Framework.IO.File; using osu.Framework.IO.File;
@ -50,6 +51,8 @@ namespace osu.Game.Beatmaps.Formats
base.ParseStreamInto(stream, beatmap); base.ParseStreamInto(stream, beatmap);
flushPendingPoints();
// Objects may be out of order *only* if a user has manually edited an .osu file. // Objects may be out of order *only* if a user has manually edited an .osu file.
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828). // Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted) // OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
@ -369,104 +372,64 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange) if (timingChange)
{ {
var controlPoint = CreateTimingControlPoint(); var controlPoint = CreateTimingControlPoint();
controlPoint.Time = time;
controlPoint.BeatLength = beatLength; controlPoint.BeatLength = beatLength;
controlPoint.TimeSignature = timeSignature; controlPoint.TimeSignature = timeSignature;
handleTimingControlPoint(controlPoint); addControlPoint(time, controlPoint, true);
} }
handleDifficultyControlPoint(new LegacyDifficultyControlPoint addControlPoint(time, new LegacyDifficultyControlPoint
{ {
Time = time,
SpeedMultiplier = speedMultiplier, SpeedMultiplier = speedMultiplier,
AutoGenerated = timingChange }, timingChange);
});
handleEffectControlPoint(new EffectControlPoint addControlPoint(time, new EffectControlPoint
{ {
Time = time,
KiaiMode = kiaiMode, KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature, OmitFirstBarLine = omitFirstBarSignature,
AutoGenerated = timingChange }, timingChange);
});
handleSampleControlPoint(new LegacySampleControlPoint addControlPoint(time, new LegacySampleControlPoint
{ {
Time = time,
SampleBank = stringSampleSet, SampleBank = stringSampleSet,
SampleVolume = sampleVolume, SampleVolume = sampleVolume,
CustomSampleBank = customSampleBank, CustomSampleBank = customSampleBank,
AutoGenerated = timingChange }, timingChange);
});
// To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but
// appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line
// with the same time value (allowing them to overwrite as necessary).
//
// The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal.
if (timingChange)
flushPendingPoints();
} }
private void handleTimingControlPoint(TimingControlPoint newPoint) private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
{ private double pendingControlPointsTime;
var existing = beatmap.ControlPointInfo.TimingPointAt(newPoint.Time);
if (existing.Time == newPoint.Time) private void addControlPoint(double time, ControlPoint point, bool timingChange)
{ {
// autogenerated points should not replace non-autogenerated. if (time != pendingControlPointsTime)
// this allows for incorrectly ordered timing points to still be correctly handled. flushPendingPoints();
if (newPoint.AutoGenerated && !existing.AutoGenerated)
if (timingChange)
{
beatmap.ControlPointInfo.Add(time, point);
return; return;
beatmap.ControlPointInfo.TimingPoints.Remove(existing);
} }
beatmap.ControlPointInfo.TimingPoints.Add(newPoint); pendingControlPoints.Add(point);
pendingControlPointsTime = time;
} }
private void handleDifficultyControlPoint(DifficultyControlPoint newPoint) private void flushPendingPoints()
{ {
var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time); foreach (var p in pendingControlPoints)
beatmap.ControlPointInfo.Add(pendingControlPointsTime, p);
if (existing.Time == newPoint.Time) pendingControlPoints.Clear();
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.DifficultyPoints.Remove(existing);
}
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
}
private void handleEffectControlPoint(EffectControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.EffectPoints.Remove(existing);
}
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
}
private void handleSampleControlPoint(SampleControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.SamplePoints.Remove(existing);
}
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
} }
private void handleHitObject(string line) private void handleHitObject(string line)

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@ -104,14 +104,10 @@ namespace osu.Game.Graphics.Containers
defaultTiming = new TimingControlPoint defaultTiming = new TimingControlPoint
{ {
BeatLength = default_beat_length, BeatLength = default_beat_length,
AutoGenerated = true,
Time = 0
}; };
defaultEffect = new EffectControlPoint defaultEffect = new EffectControlPoint
{ {
Time = 0,
AutoGenerated = true,
KiaiMode = false, KiaiMode = false,
OmitFirstBarLine = false OmitFirstBarLine = false
}; };

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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Edit
// Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to // Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to
// the next timing point's start time // the next timing point's start time
var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time); var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (position > nextTimingPoint?.Time) if (position > nextTimingPoint?.Time)
position = nextTimingPoint.Time; position = nextTimingPoint.Time;
@ -87,7 +87,17 @@ namespace osu.Game.Screens.Edit
if (direction < 0 && timingPoint.Time == CurrentTime) if (direction < 0 && timingPoint.Time == CurrentTime)
{ {
// When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into // When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into
int activeIndex = ControlPointInfo.TimingPoints.IndexOf(timingPoint); int activeIndex = -1;
for (int i = 0; i < ControlPointInfo.TimingPoints.Count; i++)
{
if (ControlPointInfo.TimingPoints[i] == timingPoint)
{
activeIndex = i;
break;
}
}
while (activeIndex > 0 && CurrentTime == timingPoint.Time) while (activeIndex > 0 && CurrentTime == timingPoint.Time)
timingPoint = ControlPointInfo.TimingPoints[--activeIndex]; timingPoint = ControlPointInfo.TimingPoints[--activeIndex];
} }
@ -124,7 +134,7 @@ namespace osu.Game.Screens.Edit
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First()) if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
seekTime = timingPoint.Time; seekTime = timingPoint.Time;
var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time); var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (seekTime > nextTimingPoint?.Time) if (seekTime > nextTimingPoint?.Time)
seekTime = nextTimingPoint.Time; seekTime = nextTimingPoint.Time;