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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:12:56 +08:00

rename field

This commit is contained in:
Aergwyn 2017-12-29 17:52:28 +01:00
parent 5c3b67bcef
commit 07040f9fd1
5 changed files with 8 additions and 8 deletions

View File

@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (!(drawable is DrawableOsuHitObject d)) if (!(drawable is DrawableOsuHitObject d))
return; return;
d.FadeIn = preEmpt * fade_in_duration_multiplier; d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
} }
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (!(drawable is DrawableOsuHitObject d)) if (!(drawable is DrawableOsuHitObject d))
return; return;
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeIn; var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
var fadeOutDuration = preEmpt * fade_out_duration_multiplier; var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out) // new duration from completed fade in to end (before fading out)

View File

@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
base.UpdatePreemptState(); base.UpdatePreemptState();
ApproachCircle.FadeIn(Math.Min(FadeIn * 2, TIME_PREEMPT)); ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT); ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
} }

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// <summary> /// <summary>
/// The number of milliseconds used to fade in. /// The number of milliseconds used to fade in.
/// </summary> /// </summary>
public double FadeIn = TIME_FADEIN; public double FadeInDuration = TIME_FADEIN;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT; public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
protected virtual void UpdatePreemptState() => this.FadeIn(FadeIn); protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
protected virtual void UpdateCurrentState(ArmedState state) protected virtual void UpdateCurrentState(ArmedState state)
{ {

View File

@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>()) foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{ {
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration; var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeIn : FadeIn / 2); var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration; var fadeOutTime = repeatStartTime + repeatDuration;
var drawableTick = new DrawableSliderTick(tick) var drawableTick = new DrawableSliderTick(tick)
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>()) foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{ {
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration; var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeIn : FadeIn / 2); var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration; var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)

View File

@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton); Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking) if (!spmCounter.IsPresent && Disc.Tracking)
spmCounter.FadeIn(FadeIn); spmCounter.FadeIn(FadeInDuration);
base.Update(); base.Update();
} }