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Merge pull request #23662 from peppy/slider-control-point-no-distance-snap

Fix slider path placement snapping non-head nodes to distanced snapping grid
This commit is contained in:
Bartłomiej Dach 2023-05-26 20:39:28 +02:00 committed by GitHub
commit 06ea8efb16
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 28 additions and 9 deletions

View File

@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Catch.Edit
result.ScreenSpacePosition.X = screenSpacePosition.X;
if (snapType.HasFlagFast(SnapType.Grids))
if (snapType.HasFlagFast(SnapType.RelativeGrids))
{
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)

View File

@ -309,7 +309,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
{
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;

View File

@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Update the cursor position.
var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)

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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Edit
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
// the time value if the proposed positions are roughly the same.
if (snapType.HasFlagFast(SnapType.Grids) && DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Edit
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
if (snapType.HasFlagFast(SnapType.Grids))
if (snapType.HasFlagFast(SnapType.RelativeGrids))
{
if (DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
@ -164,7 +164,10 @@ namespace osu.Game.Rulesets.Osu.Edit
result.ScreenSpacePosition = distanceSnapGrid.ToScreenSpace(pos);
result.Time = time;
}
}
if (snapType.HasFlagFast(SnapType.GlobalGrids))
{
if (rectangularGridSnapToggle.Value == TernaryState.True)
{
Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));

View File

@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Editing
private class SnapProvider : IDistanceSnapProvider
{
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.Grids) => new SnapResult(screenSpacePosition, 0);
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.AllGrids) => new SnapResult(screenSpacePosition, 0);
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);

View File

@ -444,7 +444,7 @@ namespace osu.Game.Rulesets.Edit
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
double? targetTime = null;
if (snapType.HasFlagFast(SnapType.Grids))
if (snapType.HasFlagFast(SnapType.GlobalGrids))
{
if (playfield is ScrollingPlayfield scrollingPlayfield)
{

View File

@ -11,8 +11,24 @@ namespace osu.Game.Rulesets.Edit
public enum SnapType
{
None = 0,
/// <summary>
/// Snapping to visible nearby objects.
/// </summary>
NearbyObjects = 1 << 0,
Grids = 1 << 1,
All = NearbyObjects | Grids,
/// <summary>
/// Grids which are global to the playfield.
/// </summary>
GlobalGrids = 1 << 1,
/// <summary>
/// Grids which are relative to other nearby hit objects.
/// </summary>
RelativeGrids = 1 << 2,
AllGrids = RelativeGrids | GlobalGrids,
All = NearbyObjects | GlobalGrids | RelativeGrids,
}
}