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Merge pull request #7909 from smoogipoo/multiplayer-header-background

Add a global multiplayer background header
This commit is contained in:
Dean Herbert 2020-02-20 18:36:26 +09:00 committed by GitHub
commit 06d3de98b2
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 95 additions and 52 deletions

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@ -4,8 +4,8 @@
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets;
using osuTK.Graphics;
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
public class FilterControl : SearchableListFilterControl<PrimaryFilter, SecondaryFilter>
{
protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
protected override Color4 BackgroundColour => Color4.Black.Opacity(0.5f);
protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;

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@ -5,14 +5,11 @@ using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.GameTypes;
using osu.Game.Rulesets.Mods;
@ -20,7 +17,6 @@ using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Select;
using osuTK.Graphics;
using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
namespace osu.Game.Screens.Multi.Match
@ -64,12 +60,6 @@ namespace osu.Game.Screens.Multi.Match
{
InternalChildren = new Drawable[]
{
new HeaderBackgroundSprite
{
RelativeSizeAxes = Axes.X,
Height = 200,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.4f), Color4.White.Opacity(0))
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
@ -253,15 +243,5 @@ namespace osu.Game.Screens.Multi.Match
if (beatmapManager != null)
beatmapManager.ItemAdded -= beatmapAdded;
}
private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double TransformDuration => 200;
}
}
}
}

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@ -4,14 +4,16 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
@ -19,6 +21,7 @@ using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
@ -62,6 +65,9 @@ namespace osu.Game.Screens.Multi
[Resolved(CanBeNull = true)]
private OsuLogo logo { get; set; }
private readonly Drawable header;
private readonly Drawable headerBackground;
public Multiplayer()
{
Anchor = Anchor.Centre;
@ -69,36 +75,58 @@ namespace osu.Game.Screens.Multi
RelativeSizeAxes = Axes.Both;
Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
var backgroundColour = OsuColour.FromHex(@"3e3a44");
InternalChild = waves = new MultiplayerWaveContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
new Box
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"3e3a44"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"3c3842"),
ColourDark = OsuColour.FromHex(@"393540"),
TriangleScale = 5,
},
},
Colour = backgroundColour,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
Child = screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
Children = new[]
{
header = new Container
{
RelativeSizeAxes = Axes.X,
Height = 400,
Children = new[]
{
headerBackground = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1.25f,
Masking = true,
Children = new Drawable[]
{
new HeaderBackgroundSprite
{
RelativeSizeAxes = Axes.X,
Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.7f), backgroundColour)
},
}
}
},
screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
}
},
new Header(screenStack),
createButton = new HeaderButton
@ -259,7 +287,10 @@ namespace osu.Game.Screens.Multi
Beatmap.ValueChanged -= updateTrack;
}
private void screenPushed(IScreen lastScreen, IScreen newScreen) => subScreenChanged(newScreen);
private void screenPushed(IScreen lastScreen, IScreen newScreen)
{
subScreenChanged(newScreen);
}
private void screenExited(IScreen lastScreen, IScreen newScreen)
{
@ -271,6 +302,19 @@ namespace osu.Game.Screens.Multi
private void subScreenChanged(IScreen newScreen)
{
switch (newScreen)
{
case LoungeSubScreen _:
header.Delay(MultiplayerSubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(0, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
break;
case MatchSubScreen _:
header.ResizeHeightTo(135, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
headerBackground.MoveToX(-MultiplayerSubScreen.X_SHIFT, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
break;
}
updatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
@ -327,5 +371,15 @@ namespace osu.Game.Screens.Multi
FourthWaveColour = OsuColour.FromHex(@"392850");
}
}
private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double TransformDuration => 200;
}
}
}
}

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Multi
{
@ -24,31 +23,41 @@ namespace osu.Game.Screens.Multi
RelativeSizeAxes = Axes.Both;
}
public const float X_SHIFT = 200;
public const double X_MOVE_DURATION = 800;
public const double RESUME_TRANSITION_DELAY = DISAPPEAR_DURATION / 2;
public const double APPEAR_DURATION = 800;
public const double DISAPPEAR_DURATION = 500;
public override void OnEntering(IScreen last)
{
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(X_SHIFT).MoveToX(0, X_MOVE_DURATION, Easing.OutQuint);
}
public override bool OnExiting(IScreen next)
{
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(X_SHIFT, X_MOVE_DURATION, Easing.OutQuint);
return false;
}
public override void OnResuming(IScreen last)
{
this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
this.Delay(RESUME_TRANSITION_DELAY).FadeIn(APPEAR_DURATION, Easing.OutQuint);
this.MoveToX(0, X_MOVE_DURATION, Easing.OutQuint);
}
public override void OnSuspending(IScreen next)
{
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
this.MoveToX(-X_SHIFT, X_MOVE_DURATION, Easing.OutQuint);
}
public override string ToString() => Title;