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Use IBindable where possible
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parent
9fce4eaccf
commit
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@ -62,7 +62,7 @@ namespace osu.Game.Screens.Select
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Sort = sort,
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Sort = sort,
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SearchText = searchTextBox.Text,
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SearchText = searchTextBox.Text,
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AllowConvertedBeatmaps = showConverted,
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AllowConvertedBeatmaps = showConverted,
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Ruleset = ruleset
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Ruleset = ruleset.Value
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};
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};
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public Action Exit;
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public Action Exit;
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@ -163,14 +163,14 @@ namespace osu.Game.Screens.Select
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searchTextBox.HoldFocus = true;
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searchTextBox.HoldFocus = true;
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}
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}
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private Bindable<bool> showConverted;
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private Bindable<bool> showConverted;
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public readonly Box Background;
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public readonly Box Background;
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[BackgroundDependencyLoader(permitNulls: true)]
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, Bindable<RulesetInfo> parentRuleset, OsuConfigManager config)
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private void load(OsuColour colours, IBindable<RulesetInfo> parentRuleset, OsuConfigManager config)
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{
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{
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sortTabs.AccentColour = colours.GreenLight;
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sortTabs.AccentColour = colours.GreenLight;
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@ -179,8 +179,7 @@ namespace osu.Game.Screens.Select
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if (parentRuleset != null)
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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ruleset.BindTo(parentRuleset);
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ruleset.ValueChanged += val => updateCriteria();
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ruleset.BindValueChanged(val => updateCriteria(), true);
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ruleset.TriggerChange();
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}
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}
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private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
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private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public Action<Score> ScoreSelected;
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public Action<Score> ScoreSelected;
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@ -192,7 +192,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api, Bindable<RulesetInfo> parentRuleset)
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private void load(APIAccess api, IBindable<RulesetInfo> parentRuleset)
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{
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{
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this.api = api;
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this.api = api;
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