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commit
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@ -18,13 +18,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public double FadeInTime;
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public double FadeInTime;
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public double FadeOutTime;
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public double FadeOutTime;
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public override bool RemoveWhenNotAlive => false;
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
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: base(repeatPoint)
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) : base(repeatPoint)
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{
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{
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this.repeatPoint = repeatPoint;
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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this.drawableSlider = drawableSlider;
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// The containing DrawableSlider is updated before us and clears our transforms, so we need to be
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// present to get updated and have UpdateState correctly called when rewinding.
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AlwaysPresent = true;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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