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mirror of https://github.com/ppy/osu.git synced 2025-02-19 12:23:13 +08:00

Make CursorTrail efficient and add colouring and transparency support.

This commit is contained in:
Thomas Müller 2016-11-26 18:01:24 +01:00
parent 23d0e52d4f
commit 069a19a916
2 changed files with 78 additions and 78 deletions

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@ -1,71 +1,33 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils;
using OpenTK; using OpenTK;
using System; using System;
using osu.Framework.Graphics.OpenGL; using osu.Framework.Graphics.OpenGL;
using osu.Framework.Graphics.OpenGL.Buffers; using osu.Framework.Graphics.OpenGL.Buffers;
using System.Collections.Concurrent;
using OpenTK.Graphics.ES30; using OpenTK.Graphics.ES30;
using System.Collections.Generic; using osu.Framework.Graphics.Primitives;
using System.Diagnostics; using osu.Framework.Graphics.Colour;
namespace osu.Game.Graphics.Cursor namespace osu.Game.Graphics.Cursor
{ {
class TrailSprite : Sprite
{
private Shader shader;
public TrailSprite() class CursorTrail : Drawable
{
Origin = Anchor.Centre;
}
protected override DrawNode CreateDrawNode() => new TrailSpriteDrawNode();
protected override void ApplyDrawNode(DrawNode node)
{
base.ApplyDrawNode(node);
TrailSpriteDrawNode sNode = node as TrailSpriteDrawNode;
sNode.RoundedTextureShader = sNode.TextureShader = shader;
sNode.NeedsUpdate = true;
}
public override bool IsVisible => true;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.Texture);
Texture = textures.Get(@"Cursor/cursortrail");
}
}
class TrailSpriteDrawNode : SpriteDrawNode
{
public bool NeedsUpdate;
}
class CursorTrail : Container<TrailSprite>
{ {
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => true;
int currentIndex; int currentIndex;
protected override bool CanBeFlattened => false;
Shader shader; Shader shader;
Texture texture;
Vector2 size => texture.Size * Scale;
private double timeOffset; private double timeOffset;
@ -74,6 +36,8 @@ namespace osu.Game.Graphics.Cursor
TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData(); TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
const int MAX_SPRITES = 2048; const int MAX_SPRITES = 2048;
private TrailPart[] parts = new TrailPart[MAX_SPRITES];
Vector2? lastPosition; Vector2? lastPosition;
protected override DrawNode CreateDrawNode() => new TrailDrawNode(); protected override DrawNode CreateDrawNode() => new TrailDrawNode();
@ -84,8 +48,14 @@ namespace osu.Game.Graphics.Cursor
TrailDrawNode tNode = node as TrailDrawNode; TrailDrawNode tNode = node as TrailDrawNode;
tNode.Shader = shader; tNode.Shader = shader;
tNode.Texture = texture;
tNode.Size = size;
tNode.Time = time; tNode.Time = time;
tNode.Shared = trailDrawNodeSharedData; tNode.Shared = trailDrawNodeSharedData;
for (int i = 0; i < parts.Length; ++i)
if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
tNode.Parts[i] = parts[i];
} }
public CursorTrail() public CursorTrail()
@ -93,13 +63,17 @@ namespace osu.Game.Graphics.Cursor
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
for (int i = 0; i < MAX_SPRITES; i++) for (int i = 0; i < MAX_SPRITES; i++)
AddInternal(new TrailSprite()); {
parts[i].InvalidationID = 0;
parts[i].WasUpdated = true;
}
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ShaderManager shaders) private void load(ShaderManager shaders, TextureStore textures)
{ {
shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.Texture); shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.Texture);
texture = textures.Get(@"Cursor/cursortrail");
} }
protected override void Update() protected override void Update()
@ -117,8 +91,11 @@ namespace osu.Game.Graphics.Cursor
private void ResetTime() private void ResetTime()
{ {
foreach (var c in Children) for (int i = 0; i < parts.Length; ++i)
c.Alpha -= time; {
parts[i].Time -= time;
++parts[i].InvalidationID;
}
time = 0; time = 0;
timeOffset = Time.Current; timeOffset = Time.Current;
@ -128,18 +105,18 @@ namespace osu.Game.Graphics.Cursor
{ {
if (lastPosition == null) if (lastPosition == null)
{ {
lastPosition = state.Mouse.Position; lastPosition = state.Mouse.NativeState.Position;
return base.OnMouseMove(state); return base.OnMouseMove(state);
} }
Vector2 pos1 = lastPosition.Value; Vector2 pos1 = lastPosition.Value;
Vector2 pos2 = state.Mouse.Position; Vector2 pos2 = state.Mouse.NativeState.Position;
Vector2 diff = pos2 - pos1; Vector2 diff = pos2 - pos1;
float distance = diff.Length; float distance = diff.Length;
Vector2 direction = diff / distance; Vector2 direction = diff / distance;
float interval = this[0].DrawSize.X / 2; float interval = size.X / 2;
for (float d = interval; d < distance; d += interval) for (float d = interval; d < distance; d += interval)
{ {
@ -152,24 +129,46 @@ namespace osu.Game.Graphics.Cursor
private void addPosition(Vector2 pos) private void addPosition(Vector2 pos)
{ {
var s = this[currentIndex]; parts[currentIndex].Position = pos;
s.Position = pos; parts[currentIndex].Time = time;
s.Alpha = time + 1f; ++parts[currentIndex].InvalidationID;
currentIndex = (currentIndex + 1) % MAX_SPRITES; currentIndex = (currentIndex + 1) % MAX_SPRITES;
} }
public class TrailDrawNodeSharedData struct TrailPart
{
public Vector2 Position;
public float Time;
public long InvalidationID;
public bool WasUpdated;
}
class TrailDrawNodeSharedData
{ {
public VertexBuffer<TexturedVertex2D> VertexBuffer; public VertexBuffer<TexturedVertex2D> VertexBuffer;
} }
class TrailDrawNode : ContainerDrawNode class TrailDrawNode : DrawNode
{ {
public new Shader Shader; public Shader Shader;
public Texture Texture;
public float Time; public float Time;
public TrailDrawNodeSharedData Shared; public TrailDrawNodeSharedData Shared;
public TrailPart[] Parts = new TrailPart[MAX_SPRITES];
public Vector2 Size;
public TrailDrawNode()
{
for (int i = 0; i < MAX_SPRITES; i++)
{
Parts[i].InvalidationID = 0;
Parts[i].WasUpdated = false;
}
}
public override void Draw(Action<TexturedVertex2D> vertexAction) public override void Draw(Action<TexturedVertex2D> vertexAction)
{ {
if (Shared.VertexBuffer == null) if (Shared.VertexBuffer == null)
@ -178,11 +177,9 @@ namespace osu.Game.Graphics.Cursor
Shader.GetUniform<float>("g_FadeClock").Value = Time; Shader.GetUniform<float>("g_FadeClock").Value = Time;
int updateStart = -1, updateEnd = 0; int updateStart = -1, updateEnd = 0;
int test = 0; for (int i = 0; i < Parts.Length; ++i)
for (int i = 0; i < Children.Count; ++i)
{ {
TrailSpriteDrawNode tNode = Children[i] as TrailSpriteDrawNode; if (Parts[i].WasUpdated)
if (tNode.NeedsUpdate)
{ {
if (updateStart == -1) if (updateStart == -1)
updateStart = i; updateStart = i;
@ -190,12 +187,21 @@ namespace osu.Game.Graphics.Cursor
int start = i * 4; int start = i * 4;
int end = start; int end = start;
tNode.Draw(delegate (TexturedVertex2D v)
{
Shared.VertexBuffer.Vertices[end++] = v;
});
tNode.NeedsUpdate = false; Vector2 pos = Parts[i].Position;
ColourInfo colour = DrawInfo.Colour;
colour.TopLeft.Linear.A = Parts[i].Time + colour.TopLeft.Linear.A;
colour.TopRight.Linear.A = Parts[i].Time + colour.TopRight.Linear.A;
colour.BottomLeft.Linear.A = Parts[i].Time + colour.BottomLeft.Linear.A;
colour.BottomRight.Linear.A = Parts[i].Time + colour.BottomRight.Linear.A;
Texture.Draw(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = v);
Parts[i].WasUpdated = false;
} }
else if (updateStart != -1) else if (updateStart != -1)
{ {
@ -208,13 +214,14 @@ namespace osu.Game.Graphics.Cursor
if (updateStart != -1) if (updateStart != -1)
Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4); Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
SpriteDrawNode sNode = Children[0] as SpriteDrawNode; base.Draw(vertexAction);
sNode.Texture.TextureGL.Bind();
sNode.TextureShader.Bind();
Shader.Bind();
Texture.TextureGL.Bind();
Shared.VertexBuffer.Draw(); Shared.VertexBuffer.Draw();
sNode.TextureShader.Unbind(); Shader.Unbind();
} }
} }
} }

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@ -1,22 +1,15 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK; using OpenTK;
using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.OpenGL;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
namespace osu.Game.Graphics.Cursor namespace osu.Game.Graphics.Cursor
{ {