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Store last opened settings subpanel rather than relying on LINQ

This commit is contained in:
Salman Ahmed 2021-08-06 18:38:14 +03:00
parent 4620ba8787
commit 067ff0e0ad

View File

@ -9,7 +9,6 @@ using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Overlays.Settings.Sections.Input;
using osuTK.Graphics; using osuTK.Graphics;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Localisation; using osu.Game.Localisation;
@ -38,6 +37,8 @@ namespace osu.Game.Overlays
private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>(); private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();
private SettingsSubPanel lastOpenedSubPanel;
protected override Drawable CreateHeader() => new SettingsHeader(Title, Description); protected override Drawable CreateHeader() => new SettingsHeader(Title, Description);
protected override Drawable CreateFooter() => new SettingsFooter(); protected override Drawable CreateFooter() => new SettingsFooter();
@ -46,21 +47,21 @@ namespace osu.Game.Overlays
{ {
} }
public override bool AcceptsFocus => subPanels.All(s => s.State.Value != Visibility.Visible); public override bool AcceptsFocus => lastOpenedSubPanel == null || lastOpenedSubPanel.State.Value == Visibility.Hidden;
private T createSubPanel<T>(T subPanel) private T createSubPanel<T>(T subPanel)
where T : SettingsSubPanel where T : SettingsSubPanel
{ {
subPanel.Depth = 1; subPanel.Depth = 1;
subPanel.Anchor = Anchor.TopRight; subPanel.Anchor = Anchor.TopRight;
subPanel.State.ValueChanged += subPanelStateChanged; subPanel.State.ValueChanged += e => subPanelStateChanged(subPanel, e);
subPanels.Add(subPanel); subPanels.Add(subPanel);
return subPanel; return subPanel;
} }
private void subPanelStateChanged(ValueChangedEvent<Visibility> state) private void subPanelStateChanged(SettingsSubPanel panel, ValueChangedEvent<Visibility> state)
{ {
switch (state.NewValue) switch (state.NewValue)
{ {
@ -69,6 +70,8 @@ namespace osu.Game.Overlays
SectionsContainer.FadeOut(300, Easing.OutQuint); SectionsContainer.FadeOut(300, Easing.OutQuint);
ContentContainer.MoveToX(-WIDTH, 500, Easing.OutQuint); ContentContainer.MoveToX(-WIDTH, 500, Easing.OutQuint);
lastOpenedSubPanel = panel;
break; break;
case Visibility.Hidden: case Visibility.Hidden:
@ -80,7 +83,7 @@ namespace osu.Game.Overlays
} }
} }
protected override float ExpandedPosition => subPanels.Any(s => s.State.Value == Visibility.Visible) ? -WIDTH : base.ExpandedPosition; protected override float ExpandedPosition => lastOpenedSubPanel?.State.Value == Visibility.Visible ? -WIDTH : base.ExpandedPosition;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()