mirror of
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Merge branch 'master' into fix-mania-selection
This commit is contained in:
commit
064e5004ed
@ -4,3 +4,5 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
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M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
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T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
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M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
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T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
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|
@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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||||
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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@ -48,6 +50,10 @@ namespace osu.Game.Rulesets.Mania.UI
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly Bindable<double> configTimeRange = new BindableDouble();
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// Stores the current speed adjustment active in gameplay.
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private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
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public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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@ -58,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var mod in Mods.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(speedAdjustmentTrack);
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bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
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foreach (var p in ControlPoints)
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@ -76,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
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}
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protected override void AdjustScrollSpeed(int amount)
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@ -86,10 +95,19 @@ namespace osu.Game.Rulesets.Mania.UI
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private double relativeTimeRange
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{
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get => MAX_TIME_RANGE / TimeRange.Value;
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set => TimeRange.Value = MAX_TIME_RANGE / value;
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get => MAX_TIME_RANGE / configTimeRange.Value;
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set => configTimeRange.Value = MAX_TIME_RANGE / value;
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}
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protected override void Update()
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{
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base.Update();
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updateTimeRange();
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}
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private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
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/// <summary>
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/// Retrieves the column that intersects a screen-space position.
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/// </summary>
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|
@ -1,9 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.EntityFrameworkCore.Internal;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Objects;
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@ -137,7 +137,7 @@ namespace osu.Game.Tests.Beatmaps
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var hitCircle = new HitCircle { StartTime = 1000 };
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editorBeatmap.Add(hitCircle);
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Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
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Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
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Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3));
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}
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/// <summary>
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@ -161,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps
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hitCircle.StartTime = 0;
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Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
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Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
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Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1));
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}
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/// <summary>
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|
@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods.Sections;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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@ -117,8 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void TestManiaMods()
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{
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changeRuleset(3);
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testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
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}
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[Test]
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@ -217,15 +213,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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checkLabelColor(() => Color4.White);
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}
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private void testRankedText(Mod mod)
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{
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AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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selectNext(mod);
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AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
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selectPrevious(mod);
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AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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}
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private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
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private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
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@ -272,7 +259,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
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public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
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public new TriangleButton DeselectAllButton => base.DeselectAllButton;
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public new Color4 LowMultiplierColour => base.LowMultiplierColour;
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|
@ -1,12 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
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||||
using NUnit.Framework;
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||||
using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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||||
|
||||
private NowPlayingOverlay nowPlayingOverlay;
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|
||||
private RulesetStore rulesets;
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[BackgroundDependencyLoader]
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||||
private void load()
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private void load(AudioManager audio, GameHost host)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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|
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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nowPlayingOverlay = new NowPlayingOverlay
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@ -44,21 +52,43 @@ namespace osu.Game.Tests.Visual.UserInterface
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||||
AddStep(@"hide", () => nowPlayingOverlay.Hide());
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||||
}
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||||
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private BeatmapManager manager { get; set; }
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||||
|
||||
private int importId;
|
||||
|
||||
[Test]
|
||||
public void TestPrevTrackBehavior()
|
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{
|
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AddStep(@"Play track", () =>
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// ensure we have at least two beatmaps available.
|
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AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
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||||
{
|
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musicController.NextTrack();
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currentBeatmap = Beatmap.Value;
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||||
});
|
||||
Beatmaps = new List<BeatmapInfo>
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{
|
||||
new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
|
||||
}
|
||||
},
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = $"a test map {importId++}",
|
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Title = "title",
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||||
}
|
||||
}).Wait(), 5);
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|
||||
AddStep(@"Next track", () => musicController.NextTrack());
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AddStep("Store track", () => currentBeatmap = Beatmap.Value);
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|
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AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
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AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
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AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
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AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
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AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
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AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
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|
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AddStep(@"Set previous", () => musicController.PreviousTrack());
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|
||||
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
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AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
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AddStep(@"Set previous", () => musicController.PreviousTrack());
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AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
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||||
}
|
||||
}
|
||||
}
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|
@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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|
||||
if (beatmapInfo.BeatmapSet.Files == null)
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{
|
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var info = beatmapInfo;
|
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beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
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}
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|
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
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@ -287,13 +293,34 @@ namespace osu.Game.Beatmaps
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
|
||||
|
||||
/// <summary>
|
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||
/// </summary>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
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public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
|
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public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
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break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
return queryable.Where(s => !s.DeletePending && !s.Protected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
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@ -482,4 +509,25 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The level of detail to include in database results.
|
||||
/// </summary>
|
||||
public enum IncludedDetails
|
||||
{
|
||||
/// <summary>
|
||||
/// Only include beatmap difficulties and set level metadata.
|
||||
/// </summary>
|
||||
Minimal,
|
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|
||||
/// <summary>
|
||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||
/// </summary>
|
||||
AllButFiles,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything.
|
||||
/// </summary>
|
||||
All
|
||||
}
|
||||
}
|
||||
|
@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps
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||||
base.Purge(items, context);
|
||||
}
|
||||
|
||||
public IQueryable<BeatmapSetInfo> BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps)
|
||||
.AsNoTracking();
|
||||
|
||||
public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.AsNoTracking();
|
||||
|
||||
public IQueryable<BeatmapInfo> Beatmaps =>
|
||||
ContextFactory.Get().BeatmapInfo
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
|
@ -37,7 +37,6 @@ namespace osu.Game.Overlays.Mods
|
||||
protected readonly TriangleButton CloseButton;
|
||||
|
||||
protected readonly OsuSpriteText MultiplierLabel;
|
||||
protected readonly OsuSpriteText UnrankedLabel;
|
||||
|
||||
protected override bool BlockNonPositionalInput => false;
|
||||
|
||||
@ -57,6 +56,8 @@ namespace osu.Game.Overlays.Mods
|
||||
protected Color4 HighMultiplierColour;
|
||||
|
||||
private const float content_width = 0.8f;
|
||||
private const float footer_button_spacing = 20;
|
||||
|
||||
private readonly FillFlowContainer footerContainer;
|
||||
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
@ -103,7 +104,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
new Dimension(GridSizeMode.Distributed),
|
||||
new Dimension(GridSizeMode.Absolute, 70),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
@ -197,7 +198,8 @@ namespace osu.Game.Overlays.Mods
|
||||
// Footer
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
@ -215,7 +217,9 @@ namespace osu.Game.Overlays.Mods
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = content_width,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
|
||||
LayoutDuration = 100,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 15,
|
||||
@ -228,10 +232,8 @@ namespace osu.Game.Overlays.Mods
|
||||
Width = 180,
|
||||
Text = "Deselect All",
|
||||
Action = DeselectAll,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 20
|
||||
}
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
CustomiseButton = new TriangleButton
|
||||
{
|
||||
@ -239,49 +241,41 @@ namespace osu.Game.Overlays.Mods
|
||||
Text = "Customisation",
|
||||
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
|
||||
Enabled = { Value = false },
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 20
|
||||
}
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
CloseButton = new TriangleButton
|
||||
{
|
||||
Width = 180,
|
||||
Text = "Close",
|
||||
Action = Hide,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 20
|
||||
}
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
new OsuSpriteText
|
||||
new FillFlowContainer
|
||||
{
|
||||
Text = @"Score Multiplier:",
|
||||
Font = OsuFont.GetFont(size: 30),
|
||||
Margin = new MarginPadding
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(footer_button_spacing / 2, 0),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Top = 5,
|
||||
Right = 10
|
||||
}
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Score Multiplier:",
|
||||
Font = OsuFont.GetFont(size: 30),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
MultiplierLabel = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes.
|
||||
},
|
||||
},
|
||||
},
|
||||
MultiplierLabel = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 5
|
||||
}
|
||||
},
|
||||
UnrankedLabel = new OsuSpriteText
|
||||
{
|
||||
Text = @"(Unranked)",
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 5,
|
||||
Left = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -327,7 +321,6 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
LowMultiplierColour = colours.Red;
|
||||
HighMultiplierColour = colours.Green;
|
||||
UnrankedLabel.Colour = colours.Blue;
|
||||
|
||||
availableMods = osu.AvailableMods.GetBoundCopy();
|
||||
|
||||
@ -431,12 +424,10 @@ namespace osu.Game.Overlays.Mods
|
||||
private void updateMods()
|
||||
{
|
||||
var multiplier = 1.0;
|
||||
var ranked = true;
|
||||
|
||||
foreach (var mod in SelectedMods.Value)
|
||||
{
|
||||
multiplier *= mod.ScoreMultiplier;
|
||||
ranked &= mod.Ranked;
|
||||
}
|
||||
|
||||
MultiplierLabel.Text = $"{multiplier:N2}x";
|
||||
@ -446,8 +437,6 @@ namespace osu.Game.Overlays.Mods
|
||||
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
|
||||
else
|
||||
MultiplierLabel.FadeColour(Color4.White, 200);
|
||||
|
||||
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
|
||||
}
|
||||
|
||||
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
|
||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -172,10 +172,15 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action</returns>
|
||||
public PreviousTrackResult PreviousTrack()
|
||||
public void PreviousTrack() => Schedule(() => prev());
|
||||
|
||||
/// <summary>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
|
||||
private PreviousTrackResult prev()
|
||||
{
|
||||
var currentTrackPosition = current?.Track.CurrentTime;
|
||||
|
||||
@ -204,8 +209,7 @@ namespace osu.Game.Overlays
|
||||
/// <summary>
|
||||
/// Play the next random or playlist track.
|
||||
/// </summary>
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool NextTrack() => next();
|
||||
public void NextTrack() => Schedule(() => next());
|
||||
|
||||
private bool next(bool instant = false)
|
||||
{
|
||||
@ -319,13 +323,13 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicNext:
|
||||
if (NextTrack())
|
||||
if (next())
|
||||
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
|
||||
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicPrev:
|
||||
switch (PreviousTrack())
|
||||
switch (prev())
|
||||
{
|
||||
case PreviousTrackResult.Restart:
|
||||
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// The mods which are to be applied.
|
||||
/// </summary>
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
protected readonly IReadOnlyList<Mod> Mods;
|
||||
|
||||
private FrameStabilityContainer frameStabilityContainer;
|
||||
|
||||
@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.UI
|
||||
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
|
||||
|
||||
Beatmap = tBeatmap;
|
||||
this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
|
||||
Mods = mods?.ToArray() ?? Array.Empty<Mod>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.UI
|
||||
.WithChild(ResumeOverlay)));
|
||||
}
|
||||
|
||||
applyRulesetMods(mods, config);
|
||||
applyRulesetMods(Mods, config);
|
||||
|
||||
loadObjects(cancellationToken);
|
||||
}
|
||||
@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
Playfield.PostProcess();
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects);
|
||||
}
|
||||
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (!MenuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -31,7 +30,7 @@ namespace osu.Game.Screens
|
||||
/// <summary>
|
||||
/// A user-facing title for this screen.
|
||||
/// </summary>
|
||||
public virtual string Title => GetType().ShortDisplayName();
|
||||
public virtual string Title => GetType().Name;
|
||||
|
||||
public string Description => Title;
|
||||
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
|
||||
loadBeatmapSets(GetLoadableBeatmaps());
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable)
|
||||
{
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user