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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Calculate unstable rate using rate-adjusted offsets

This commit is contained in:
Poyo 2023-11-10 19:57:44 -08:00
parent 1c63f1f89d
commit 064857c40b
8 changed files with 21 additions and 7 deletions

View File

@ -54,6 +54,11 @@ namespace osu.Game.Rulesets.Judgements
/// </remarks>
public double TimeAbsolute => RawTime != null ? Math.Min(RawTime.Value, HitObject.GetEndTime() + HitObject.MaximumJudgementOffset) : HitObject.GetEndTime();
/// <summary>
/// The gameplay rate at the time this <see cref="JudgementResult"/> occurred.
/// </summary>
public double GameplayRate { get; internal set; }
/// <summary>
/// The combo prior to this <see cref="JudgementResult"/> occurring.
/// </summary>

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@ -704,6 +704,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
Result.RawTime = Time.Current;
Result.GameplayRate = Clock.Rate;
if (Result.HasResult)
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);

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@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly double TimeOffset;
/// <summary>
/// The true gameplay rate at the time of the event.
/// </summary>
public readonly double GameplayRate;
/// <summary>
/// The hit result.
/// </summary>
@ -46,12 +51,14 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
/// <param name="timeOffset">The time offset from the end of <paramref name="hitObject"/> at which the event occurs.</param>
/// <param name="result">The <see cref="HitResult"/>.</param>
/// <param name="gameplayRate">The true gameplay rate at the time of the event.</param>
/// <param name="hitObject">The <see cref="HitObject"/> that triggered the event.</param>
/// <param name="lastHitObject">The previous <see cref="HitObject"/>.</param>
/// <param name="position">A position corresponding to the event.</param>
public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position)
public HitEvent(double timeOffset, double gameplayRate, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position)
{
TimeOffset = timeOffset;
GameplayRate = gameplayRate;
Result = result;
HitObject = hitObject;
LastHitObject = lastHitObject;
@ -63,6 +70,6 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
/// <param name="positionOffset">The positional offset.</param>
/// <returns>The new <see cref="HitEvent"/>.</returns>
public HitEvent With(Vector2? positionOffset) => new HitEvent(TimeOffset, Result, HitObject, LastHitObject, positionOffset);
public HitEvent With(Vector2? positionOffset) => new HitEvent(TimeOffset, GameplayRate, Result, HitObject, LastHitObject, positionOffset);
}
}

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@ -18,7 +18,8 @@ namespace osu.Game.Rulesets.Scoring
/// </returns>
public static double? CalculateUnstableRate(this IEnumerable<HitEvent> hitEvents)
{
double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray();
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate).ToArray();
return 10 * standardDeviation(timeOffsets);
}

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@ -252,7 +252,7 @@ namespace osu.Game.Rulesets.Scoring
/// <param name="result">The <see cref="JudgementResult"/> to describe.</param>
/// <returns>The <see cref="HitEvent"/>.</returns>
protected virtual HitEvent CreateHitEvent(JudgementResult result)
=> new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, null);
=> new HitEvent(result.TimeOffset, result.GameplayRate, result.Type, result.HitObject, lastHitObject, null);
protected sealed override void RevertResultInternal(JudgementResult result)
{

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@ -473,7 +473,7 @@ namespace osu.Game.Rulesets.UI
private void onNewResult(DrawableHitObject drawable, JudgementResult result)
{
Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null);
Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null && result.GameplayRate != 0.0);
judgedEntries.Push(drawable.Entry.AsNonNull());
NewResult?.Invoke(drawable, result);

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@ -224,7 +224,7 @@ namespace osu.Game.Screens.Utility
.FadeOut(duration)
.ScaleTo(1.5f, duration);
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, 1.0, HitResult.Good, new HitObject
{
HitWindows = new HitWindows(),
}, null, null);

View File

@ -186,7 +186,7 @@ namespace osu.Game.Screens.Utility
.FadeOut(duration / 2)
.ScaleTo(1.5f, duration / 2);
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, 1.0, HitResult.Good, new HitObject
{
HitWindows = new HitWindows(),
}, null, null);