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Overwrite IBindable<ReadOnlyList<Mod>> cache in BeatmapSetOverlay
Implement fix as suggested
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@ -3,7 +3,10 @@
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#nullable disable
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -12,6 +15,7 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Overlays.Comments;
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using osu.Game.Overlays.Comments;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -25,6 +29,10 @@ namespace osu.Game.Overlays
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private readonly Bindable<APIBeatmapSet> beatmapSet = new Bindable<APIBeatmapSet>();
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private readonly Bindable<APIBeatmapSet> beatmapSet = new Bindable<APIBeatmapSet>();
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[Cached]
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[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public BeatmapSetOverlay()
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue)
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: base(OverlayColourScheme.Blue)
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{
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{
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