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Add new automated tests for logofacade, reset interpolation

This commit is contained in:
David Zhao 2019-03-27 20:04:01 +09:00
parent 2e3791be1c
commit 061527a260
3 changed files with 103 additions and 27 deletions

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@ -7,8 +7,10 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Screens; using osu.Game.Screens;
@ -25,7 +27,6 @@ namespace osu.Game.Tests.Visual
{ {
typeof(PlayerLoader), typeof(PlayerLoader),
typeof(Player), typeof(Player),
typeof(LogoFacadeContainer.Facade),
typeof(LogoFacadeContainer), typeof(LogoFacadeContainer),
typeof(ButtonSystem), typeof(ButtonSystem),
typeof(ButtonSystemState), typeof(ButtonSystemState),
@ -47,36 +48,65 @@ namespace osu.Game.Tests.Visual
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
config.BindWith(OsuSetting.UIScale, uiScale); config.BindWith(OsuSetting.UIScale, uiScale);
AddSliderStep("Adjust scale", 1f, 1.5f, 1f, v => uiScale.Value = v); AddSliderStep("Adjust scale", 0.8f, 1.5f, 1f, v => uiScale.Value = v);
} }
/// <summary>
/// Move the facade to 0,0, then move it to a random new location while the logo is still transforming to it.
/// Check if the logo is still tracking the facade.
/// </summary>
[Test] [Test]
public void IsolatedTest() public void MoveFacadeTest()
{ {
TestScreen screen = null;
bool randomPositions = false; bool randomPositions = false;
AddToggleStep("Toggle move continuously", b => randomPositions = b); AddToggleStep("Toggle move continuously", b => randomPositions = b);
AddStep("Move facade to random position", () => LoadScreen(new TestScreen(randomPositions))); AddStep("Move facade to random position", () => LoadScreen(screen = new TestScreen(randomPositions)));
AddUntilStep("Screen is current", () => screen.IsCurrentScreen());
waitForMove();
AddAssert("Logo is tracking", () => screen.IsLogoTracking);
} }
private class TestLogoFacadeContainer : LogoFacadeContainer /// <summary>
/// Check if the facade is removed from the container, the logo stops tracking.
/// </summary>
[Test]
public void RemoveFacadeTest()
{ {
protected override Facade CreateFacade() => new Facade TestScreen screen = null;
{ AddStep("Move facade to random position", () => LoadScreen(screen = new TestScreen()));
Colour = Color4.Tomato, AddUntilStep("Screen is current", () => screen.IsCurrentScreen());
Alpha = 0.35f, AddStep("Remove facade from FacadeContainer", () => screen.RemoveFacade());
Child = new Box waitForMove();
{ AddAssert("Logo is not tracking", () => !screen.IsLogoTracking);
Colour = Color4.Tomato,
RelativeSizeAxes = Axes.Both,
},
};
} }
/// <summary>
/// Check if the facade gets added to a new container, tracking starts on the new facade.
/// </summary>
[Test]
public void TransferFacadeTest()
{
TestScreen screen = null;
AddStep("Move facade to random position", () => LoadScreen(screen = new TestScreen()));
AddUntilStep("Screen is current", () => screen.IsCurrentScreen());
AddStep("Remove facade from FacadeContainer", () => screen.RemoveFacade());
AddStep("Transfer facade to a new container", () => screen.TransferFacade());
waitForMove();
AddAssert("Logo is tracking", () => screen.IsLogoTracking);
}
private void waitForMove() => AddWaitStep("Wait for transforms to finish", 5);
private class TestScreen : OsuScreen private class TestScreen : OsuScreen
{ {
private TestLogoFacadeContainer logoFacadeContainer; private LogoFacadeContainer logoFacadeContainer;
private LogoFacadeContainer.Facade facadeFlowComponent; private Container transferContainer;
private Container logoFacade;
private readonly bool randomPositions; private readonly bool randomPositions;
private OsuLogo logo;
private Box visualBox;
private Box transferContainerBox;
public TestScreen(bool randomPositions = false) public TestScreen(bool randomPositions = false)
{ {
@ -86,13 +116,55 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = logoFacadeContainer = new TestLogoFacadeContainer(); InternalChildren = new Drawable[]
logoFacadeContainer.Child = facadeFlowComponent = logoFacadeContainer.LogoFacade; {
logoFacadeContainer = new LogoFacadeContainer
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(107),
Child = visualBox = new Box
{
Colour = Color4.Tomato,
RelativeSizeAxes = Axes.Both,
}
},
transferContainer = new Container
{
Alpha = 0.35f,
RelativeSizeAxes = Axes.None,
Size = new Vector2(107),
Child = transferContainerBox = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
}
},
};
logoFacadeContainer.Add(logoFacade = logoFacadeContainer.LogoFacade);
}
public bool IsLogoTracking => logo.Position == logo.Parent.ToLocalSpace(logoFacadeContainer.LogoFacade.ScreenSpaceDrawQuad.Centre);
public void RemoveFacade()
{
logoFacadeContainer.Remove(logoFacade);
visualBox.Colour = Color4.White;
moveLogoFacade();
}
public void TransferFacade()
{
transferContainer.Add(logoFacade);
transferContainerBox.Colour = Color4.Tomato;
moveLogoFacade();
} }
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
{ {
base.LogoArriving(logo, resuming); base.LogoArriving(logo, resuming);
this.logo = logo;
logo.FadeIn(350); logo.FadeIn(350);
logo.ScaleTo(new Vector2(0.15f), 350, Easing.In); logo.ScaleTo(new Vector2(0.15f), 350, Easing.In);
logoFacadeContainer.SetLogo(logo, 0.3f, 1000, Easing.InOutQuint); logoFacadeContainer.SetLogo(logo, 0.3f, 1000, Easing.InOutQuint);
@ -109,9 +181,10 @@ namespace osu.Game.Tests.Visual
private void moveLogoFacade() private void moveLogoFacade()
{ {
Random random = new Random(); Random random = new Random();
if (facadeFlowComponent.Transforms.Count == 0) if (logoFacade.Transforms.Count == 0 && transferContainer.Transforms.Count == 0)
{ {
facadeFlowComponent.Delay(500).MoveTo(new Vector2(random.Next(0, (int)DrawWidth), random.Next(0, (int)DrawHeight)), 300); logoFacadeContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)DrawWidth), random.Next(0, (int)DrawHeight)), 300);
transferContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)DrawWidth), random.Next(0, (int)DrawHeight)), 300);
} }
if (randomPositions) if (randomPositions)

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@ -26,8 +26,8 @@ namespace osu.Game.Graphics.Containers
private OsuLogo logo; private OsuLogo logo;
private float facadeScale; private float facadeScale;
private Vector2 startPosition;
private Easing easing; private Easing easing;
private Vector2? startPosition;
private double? startTime; private double? startTime;
private double duration; private double duration;
@ -49,6 +49,9 @@ namespace osu.Game.Graphics.Containers
this.facadeScale = facadeScale; this.facadeScale = facadeScale;
this.duration = duration; this.duration = duration;
this.easing = easing; this.easing = easing;
startTime = null;
startPosition = null;
} }
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre); private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre);
@ -68,7 +71,7 @@ namespace osu.Game.Graphics.Containers
logo.RelativePositionAxes = Axes.None; logo.RelativePositionAxes = Axes.None;
// If this is our first update since tracking has started, initialize our starting values for interpolation // If this is our first update since tracking has started, initialize our starting values for interpolation
if (startTime == null) if (startTime == null || startPosition == null)
{ {
startTime = Time.Current; startTime = Time.Current;
startPosition = logo.Position; startPosition = logo.Position;
@ -76,12 +79,12 @@ namespace osu.Game.Graphics.Containers
if (duration != 0) if (duration != 0)
{ {
double elapsedDuration = Time.Current - startTime ?? 0; double elapsedDuration = Time.Current - startTime ?? throw new ArgumentNullException(nameof(startTime));
var mount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1)); var mount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1));
// Interpolate the position of the logo, where mount 0 is where the logo was when it first began interpolating, and mount 1 is the target location. // Interpolate the position of the logo, where mount 0 is where the logo was when it first began interpolating, and mount 1 is the target location.
logo.Position = Vector2.Lerp(startPosition, logoTrackingPosition, mount); logo.Position = Vector2.Lerp(startPosition ?? throw new ArgumentNullException(nameof(startPosition)), logoTrackingPosition, mount);
} }
else else
{ {

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@ -311,7 +311,7 @@ namespace osu.Game.Screens.Play
} }
private readonly WorkingBeatmap beatmap; private readonly WorkingBeatmap beatmap;
private readonly LogoFacadeContainer.Facade facade; private readonly Container facade;
private LoadingAnimation loading; private LoadingAnimation loading;
private Sprite backgroundSprite; private Sprite backgroundSprite;
private ModDisplay modDisplay; private ModDisplay modDisplay;
@ -333,7 +333,7 @@ namespace osu.Game.Screens.Play
} }
} }
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, LogoFacadeContainer.Facade facade) public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Container facade)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.facade = facade; this.facade = facade;