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Add coverage for classic/hidden interactions
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@ -35,6 +35,32 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddAssert("Transparent when missed", () => alphaAtMiss == 0);
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AddAssert("Transparent when missed", () => alphaAtMiss == 0);
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}
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}
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[Test]
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public void TestHitCircleClassicAndFullHiddenMods()
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{
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
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createCircle();
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});
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AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Transparent when missed", () => alphaAtMiss == 0);
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}
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[Test]
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public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
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{
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
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createCircle();
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});
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AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Transparent when missed", () => alphaAtMiss == 0);
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}
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[Test]
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[Test]
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public void TestHitCircleNoMod()
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public void TestHitCircleNoMod()
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{
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{
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