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Add coverage for classic/hidden interactions

This commit is contained in:
Bartłomiej Dach 2023-02-19 16:39:16 +01:00
parent 58d64cdbd0
commit 0611fd4035
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@ -35,6 +35,32 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Transparent when missed", () => alphaAtMiss == 0); AddAssert("Transparent when missed", () => alphaAtMiss == 0);
} }
[Test]
public void TestHitCircleClassicAndFullHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test] [Test]
public void TestHitCircleNoMod() public void TestHitCircleNoMod()
{ {