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Merge pull request #27344 from bdach/editor-combo-colours-rotate

Fix editor displaying combo colours in effectively incorrect order
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Dean Herbert 2024-02-24 10:44:02 +08:00 committed by GitHub
commit 05f0b4796c
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@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -20,7 +18,7 @@ namespace osu.Game.Screens.Edit
/// </summary>
public class EditorBeatmapSkin : ISkin
{
public event Action BeatmapSkinChanged;
public event Action? BeatmapSkinChanged;
/// <summary>
/// The underlying beatmap skin.
@ -38,8 +36,17 @@ namespace osu.Game.Screens.Edit
Skin = skin;
ComboColours = new BindableList<Colour4>();
if (Skin.Configuration.ComboColours != null)
ComboColours.AddRange(Skin.Configuration.ComboColours.Select(c => (Colour4)c));
if (Skin.Configuration.ComboColours is IReadOnlyList<Color4> comboColours)
{
// due to the foibles of how `IHasComboInformation` / `ComboIndexWithOffsets` work,
// the actual effective first combo colour that will be used on the beatmap is the one with index 1, not 0.
// see also: `IHasComboInformation.UpdateComboInformation`,
// https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Edit/Forms/SongSetup.cs#L233-L234.
for (int i = 0; i < comboColours.Count; ++i)
ComboColours.Add(comboColours[(i + 1) % comboColours.Count]);
}
ComboColours.BindCollectionChanged((_, _) => updateColours());
}
@ -47,16 +54,23 @@ namespace osu.Game.Screens.Edit
private void updateColours()
{
Skin.Configuration.CustomComboColours = ComboColours.Select(c => (Color4)c).ToList();
// performs the inverse of the index rotation operation described in the ctor.
Skin.Configuration.CustomComboColours.Clear();
for (int i = 0; i < ComboColours.Count; ++i)
Skin.Configuration.CustomComboColours.Add(ComboColours[(ComboColours.Count + i - 1) % ComboColours.Count]);
invokeSkinChanged();
}
#region Delegated ISkin implementation
public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public ISample GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
public Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup);
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo);
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
where TLookup : notnull
where TValue : notnull
=> Skin.GetConfig<TLookup, TValue>(lookup);
#endregion
}