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Add "Spin In" Mod (#3464)
Add "Spin In" Mod Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
05eb8ecd98
@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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92
osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs
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92
osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs
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@ -0,0 +1,92 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfig
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{
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public override string Name => "Spin In";
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public override string Acronym => "SI";
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public override IconUsage Icon => FontAwesome.Solid.Undo;
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public override ModType Type => ModType.Fun;
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public override string Description => "Circles spin in. No approach circles.";
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public override double ScoreMultiplier => 1;
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// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
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public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween), typeof(OsuModHidden) };
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private const int rotate_offset = 360;
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private const float rotate_starting_width = 2;
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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{
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increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
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{
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switch (drawable)
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{
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case DrawableSpinner _:
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continue;
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default:
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drawable.ApplyCustomUpdateState += applyZoomState;
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break;
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}
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}
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}
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private void applyZoomState(DrawableHitObject drawable, ArmedState state)
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{
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var h = (OsuHitObject)drawable.HitObject;
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switch (drawable)
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{
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case DrawableHitCircle circle:
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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{
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circle.ApproachCircle.Hide();
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circle.RotateTo(rotate_offset).Then().RotateTo(0, h.TimePreempt, Easing.InOutSine);
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circle.ScaleTo(new Vector2(rotate_starting_width, 0)).Then().ScaleTo(1, h.TimePreempt, Easing.InOutSine);
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// bypass fade in.
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if (state == ArmedState.Idle)
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circle.FadeIn();
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}
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break;
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case DrawableSlider slider:
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using (slider.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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{
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slider.ScaleTo(0).Then().ScaleTo(1, h.TimePreempt, Easing.InOutSine);
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// bypass fade in.
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if (state == ArmedState.Idle)
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slider.FadeIn();
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}
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break;
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
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public void ReadFromConfig(OsuConfigManager config)
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{
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increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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@ -64,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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case DrawableSlider _:
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case DrawableHitCircle _:
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{
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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drawable.ScaleTo(StartScale).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
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break;
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}
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@ -75,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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case DrawableHitCircle circle:
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// we don't want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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circle.ApproachCircle.Hide();
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break;
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}
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@ -134,6 +134,7 @@ namespace osu.Game.Rulesets.Osu
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{
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new OsuModTransform(),
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new OsuModWiggle(),
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new OsuModSpinIn(),
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new MultiMod(new OsuModGrow(), new OsuModDeflate()),
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new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()),
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};
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