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Add unstable rate statistic to rulesets in which it makes sense
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parent
5973e2ce4e
commit
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@ -326,6 +326,14 @@ namespace osu.Game.Rulesets.Mania
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Height = 250
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}),
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}
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},
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new SimpleStatisticRow
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{
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Columns = 3,
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Items = new SimpleStatisticItem[]
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{
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new UnstableRate(score.HitEvents)
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}
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}
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};
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}
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@ -193,30 +193,44 @@ namespace osu.Game.Rulesets.Osu
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
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public override IStatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new IStatisticRow[]
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public override IStatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
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{
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new StatisticRow
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var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList();
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return new IStatisticRow[]
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{
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Columns = new[]
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new StatisticRow
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{
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new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList())
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Columns = new[]
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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}
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},
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new StatisticRow
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{
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Columns = new[]
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new StatisticItem("Timing Distribution",
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new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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}
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},
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new StatisticRow
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{
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new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
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Columns = new[]
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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}
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},
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new SimpleStatisticRow
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{
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Columns = 3,
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Items = new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}
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}
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}
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};
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};
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}
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}
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}
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@ -161,19 +161,32 @@ namespace osu.Game.Rulesets.Taiko
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
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public override IStatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new IStatisticRow[]
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public override IStatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
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{
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new StatisticRow
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var timedHitEvents = score.HitEvents.Where(e => e.HitObject is Hit).ToList();
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return new IStatisticRow[]
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{
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Columns = new[]
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new StatisticRow
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{
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new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is Hit).ToList())
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Columns = new[]
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(timedHitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}),
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}
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},
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new SimpleStatisticRow
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{
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Columns = 3,
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Items = new SimpleStatisticItem[]
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{
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new UnstableRate(timedHitEvents)
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}
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}
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}
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};
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};
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}
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}
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}
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