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Merge branch 'master' into fix-skinnable-sound-mute

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Dean Herbert 2020-08-12 22:01:04 +09:00 committed by GitHub
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18 changed files with 199 additions and 55 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.806.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.810.0" />
</ItemGroup>
</Project>

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -7,6 +7,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -69,11 +70,11 @@ namespace osu.Game.Rulesets.Osu.Tests
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
});
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
addSeekStep(0);
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, 0, 100));
}
[Test]
@ -94,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Tests
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
});
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.RotationTracker.CumulativeRotation);
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.RotationTracker.RateAdjustedRotation);
addSeekStep(2500);
AddAssert("disc rotation rewound",
@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation rewound",
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalCumulativeTrackerRotation / 2, 100));
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
addSeekStep(5000);
AddAssert("is disc rotation almost same",
@ -114,26 +115,14 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("is symbol rotation almost same",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalCumulativeTrackerRotation, 100));
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.RateAdjustedRotation, finalCumulativeTrackerRotation, 100));
}
[Test]
public void TestRotationDirection([Values(true, false)] bool clockwise)
{
if (clockwise)
{
AddStep("flip replay", () =>
{
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
var score = drawableRuleset.ReplayScore;
var scoreWithFlippedReplay = new Score
{
ScoreInfo = score.ScoreInfo,
Replay = flipReplay(score.Replay)
};
drawableRuleset.SetReplayScore(scoreWithFlippedReplay);
});
}
transformReplay(flip);
addSeekStep(5000);
@ -141,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
}
private Replay flipReplay(Replay scoreReplay) => new Replay
private Replay flip(Replay scoreReplay) => new Replay
{
Frames = scoreReplay
.Frames
@ -164,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK;
});
addSeekStep(0);
@ -196,6 +185,49 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
}
[TestCase(0.5)]
[TestCase(2.0)]
public void TestSpinUnaffectedByClockRate(double rate)
{
double expectedProgress = 0;
double expectedSpm = 0;
addSeekStep(1000);
AddStep("retrieve spinner state", () =>
{
expectedProgress = drawableSpinner.Progress;
expectedSpm = drawableSpinner.SpmCounter.SpinsPerMinute;
});
addSeekStep(0);
AddStep("adjust track rate", () => track.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
// as real time is what we care about for spinners
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
transformReplay(replay => applyRateAdjustment(replay, rate));
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpmCounter.SpinsPerMinute, 2.0));
}
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay
{
Frames = scoreReplay
.Frames
.Cast<OsuReplayFrame>()
.Select(replayFrame =>
{
var adjustedTime = replayFrame.Time * rate;
return new OsuReplayFrame(adjustedTime, replayFrame.Position, replayFrame.Actions.ToArray());
})
.Cast<ReplayFrame>()
.ToList()
};
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
@ -203,6 +235,18 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
{
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
var score = drawableRuleset.ReplayScore;
var transformedScore = new Score
{
ScoreInfo = score.ScoreInfo,
Replay = replayTransformation.Invoke(score.Replay)
};
drawableRuleset.SetReplayScore(transformedScore);
});
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = new List<HitObject>

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
}
}
@ -231,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
SpmCounter.SetRotation(RotationTracker.CumulativeRotation);
SpmCounter.SetRotation(RotationTracker.RateAdjustedRotation);
updateBonusScore();
}
@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (ticks.Count == 0)
return;
int spins = (int)(RotationTracker.CumulativeRotation / 360);
int spins = (int)(RotationTracker.RateAdjustedRotation / 360);
if (spins < wholeSpins)
{

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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
get
{
int rotations = (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360);
int rotations = (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360);
if (wholeRotationCount == rotations) return false;

View File

@ -31,17 +31,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public readonly BindableBool Complete = new BindableBool();
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction.
/// The total rotation performed on the spinner disc, disregarding the spin direction,
/// adjusted for the track's playback rate.
/// </summary>
/// <remarks>
/// <para>
/// This value is always non-negative and is monotonically increasing with time
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
/// </para>
/// <para>
/// The rotation from each frame is multiplied by the clock's current playback rate.
/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
/// regardless of whether speed-modifying mods are applied.
/// </para>
/// </remarks>
/// <example>
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// Assuming no speed-modifying mods are active,
/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
/// If Double Time is active instead (with a speed multiplier of 1.5x),
/// in the same scenario the property will return 720 * 1.5 = 1080.
/// </example>
public float CumulativeRotation { get; private set; }
public float RateAdjustedRotation { get; private set; }
/// <summary>
/// Whether the spinning is spinning at a reasonable speed to be considered visually spinning.
@ -113,7 +124,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
currentRotation += angle;
CumulativeRotation += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate);
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -64,5 +64,77 @@ namespace osu.Game.Tests.Visual.Settings
}, 0, true);
});
}
[Test]
public void TestClearButtonOnBindings()
{
KeyBindingRow backBindingRow = null;
AddStep("click back binding row", () =>
{
backBindingRow = panel.ChildrenOfType<KeyBindingRow>().ElementAt(10);
InputManager.MoveMouseTo(backBindingRow);
InputManager.Click(MouseButton.Left);
});
clickClearButton();
AddAssert("first binding cleared", () => string.IsNullOrEmpty(backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().Text.Text));
AddStep("click second binding", () =>
{
var target = backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1);
InputManager.MoveMouseTo(target);
InputManager.Click(MouseButton.Left);
});
clickClearButton();
AddAssert("second binding cleared", () => string.IsNullOrEmpty(backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1).Text.Text));
void clickClearButton()
{
AddStep("click clear button", () =>
{
var clearButton = backBindingRow.ChildrenOfType<KeyBindingRow.ClearButton>().Single();
InputManager.MoveMouseTo(clearButton);
InputManager.Click(MouseButton.Left);
});
}
}
[Test]
public void TestClickRowSelectsFirstBinding()
{
KeyBindingRow backBindingRow = null;
AddStep("click back binding row", () =>
{
backBindingRow = panel.ChildrenOfType<KeyBindingRow>().ElementAt(10);
InputManager.MoveMouseTo(backBindingRow);
InputManager.Click(MouseButton.Left);
});
AddAssert("first binding selected", () => backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
AddStep("click second binding", () =>
{
var target = backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1);
InputManager.MoveMouseTo(target);
InputManager.Click(MouseButton.Left);
});
AddStep("click back binding row", () =>
{
backBindingRow = panel.ChildrenOfType<KeyBindingRow>().ElementAt(10);
InputManager.MoveMouseTo(backBindingRow);
InputManager.Click(MouseButton.Left);
});
AddAssert("first binding selected", () => backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
}
}
}

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>

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@ -683,9 +683,8 @@ namespace osu.Game
{
overlay.State.ValueChanged += state =>
{
if (state.NewValue == Visibility.Hidden) return;
informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
if (state.NewValue != Visibility.Hidden)
showOverlayAboveOthers(overlay, informationalOverlays);
};
}
@ -699,9 +698,8 @@ namespace osu.Game
// informational overlays should be dismissed on a show or hide of a full overlay.
informationalOverlays.ForEach(o => o.Hide());
if (state.NewValue == Visibility.Hidden) return;
singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
if (state.NewValue != Visibility.Hidden)
showOverlayAboveOthers(overlay, singleDisplayOverlays);
};
}
@ -726,6 +724,15 @@ namespace osu.Game
notifications.State.ValueChanged += _ => updateScreenOffset();
}
private void showOverlayAboveOthers(OverlayContainer overlay, OverlayContainer[] otherOverlays)
{
otherOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
// show above others if not visible at all, else leave at current depth.
if (!overlay.IsPresent)
overlayContent.ChangeChildDepth(overlay, (float)-Clock.CurrentTime);
}
public class GameIdleTracker : IdleTracker
{
private InputManager inputManager;

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@ -48,8 +48,7 @@ namespace osu.Game.Overlays.KeyBinding
public bool FilteringActive { get; set; }
private OsuSpriteText text;
private Drawable pressAKey;
private FillFlowContainer cancelAndClearButtons;
private FillFlowContainer<KeyButton> buttons;
public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend((string)text.Text);
@ -80,7 +79,7 @@ namespace osu.Game.Overlays.KeyBinding
Hollow = true,
};
Children = new[]
Children = new Drawable[]
{
new Box
{
@ -99,7 +98,7 @@ namespace osu.Game.Overlays.KeyBinding
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
pressAKey = new FillFlowContainer
cancelAndClearButtons = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding(padding) { Top = height + padding * 2 },
@ -187,7 +186,8 @@ namespace osu.Game.Overlays.KeyBinding
if (bindTarget.IsHovered)
finalise();
else
// prevent updating bind target before clear button's action
else if (!cancelAndClearButtons.Any(b => b.IsHovered))
updateBindTarget();
}
@ -298,8 +298,8 @@ namespace osu.Game.Overlays.KeyBinding
if (HasFocus)
GetContainingInputManager().ChangeFocus(null);
pressAKey.FadeOut(300, Easing.OutQuint);
pressAKey.BypassAutoSizeAxes |= Axes.Y;
cancelAndClearButtons.FadeOut(300, Easing.OutQuint);
cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y;
}
protected override void OnFocus(FocusEvent e)
@ -307,8 +307,8 @@ namespace osu.Game.Overlays.KeyBinding
AutoSizeDuration = 500;
AutoSizeEasing = Easing.OutQuint;
pressAKey.FadeIn(300, Easing.OutQuint);
pressAKey.BypassAutoSizeAxes &= ~Axes.Y;
cancelAndClearButtons.FadeIn(300, Easing.OutQuint);
cancelAndClearButtons.BypassAutoSizeAxes &= ~Axes.Y;
updateBindTarget();
base.OnFocus(e);
@ -320,6 +320,9 @@ namespace osu.Game.Overlays.KeyBinding
base.OnFocusLost(e);
}
/// <summary>
/// Updates the bind target to the currently hovered key button or the first if clicked anywhere else.
/// </summary>
private void updateBindTarget()
{
if (bindTarget != null) bindTarget.IsBinding = false;
@ -354,7 +357,7 @@ namespace osu.Game.Overlays.KeyBinding
}
}
private class KeyButton : Container
public class KeyButton : Container
{
public readonly Framework.Input.Bindings.KeyBinding KeyBinding;

View File

@ -191,6 +191,11 @@ namespace osu.Game.Rulesets
if (loadedAssemblies.ContainsKey(assembly))
return;
// the same assembly may be loaded twice in the same AppDomain (currently a thing in certain Rider versions https://youtrack.jetbrains.com/issue/RIDER-48799).
// as a failsafe, also compare by FullName.
if (loadedAssemblies.Any(a => a.Key.FullName == assembly.FullName))
return;
try
{
loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Multi.Play
{
failed = true;
Logger.Error(e, "Failed to retrieve a score submission token.");
Logger.Error(e, "Failed to retrieve a score submission token.\n\nThis may happen if you are running an old or non-official release of osu! (ie. you are self-compiling).");
Schedule(() =>
{

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.806.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.810.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
<PackageReference Include="Sentry" Version="2.1.5" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.806.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.810.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.806.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.810.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />