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Improve the way bindings are done

This commit is contained in:
Dean Herbert 2018-03-07 14:50:50 +09:00
parent 51a9dd038e
commit 05a13d4d39

View File

@ -3,7 +3,6 @@
using System;
using System.Globalization;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
@ -14,7 +13,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
@ -31,6 +29,9 @@ namespace osu.Game.Overlays.Volume
private readonly Color4 meterColour;
private readonly string name;
private OsuSpriteText text;
private BufferedContainer maxGlow;
public VolumeMeter(string name, float circleSize, Color4 meterColour)
{
this.circleSize = circleSize;
@ -69,9 +70,7 @@ namespace osu.Game.Overlays.Volume
}
});
OsuSpriteText text;
CircularProgress bgProgress;
BufferedContainer maxGlow;
Add(new CircularContainer
{
@ -122,33 +121,36 @@ namespace osu.Game.Overlays.Volume
}
});
Bindable.ValueChanged += newVolume => this.TransformTo("circleBindable", newVolume * 0.75, 250, Easing.OutQuint);
volumeCircle.Current.ValueChanged += newVolume => //by using this event we sync the meter with the text. newValue has to be divided by 0.75 to give the actual percentage
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
bgProgress.Current.Value = 0.75f;
}
private double displayVolume;
/// <summary>
/// This is needed because <see cref="TransformCustom{TValue,T}"/> doesn't support <see cref="Bindable{T}"/>
/// </summary>
protected double DisplayVolume
{
get => displayVolume;
set
{
if (Precision.DefinitelyBigger(newVolume, 0.74))
displayVolume = value;
if (displayVolume > 0.99f)
{
text.Text = "MAX";
maxGlow.EffectColour = meterColour.Opacity(2f);
}
else
{
if (text.Text == "MAX")
maxGlow.EffectColour = Color4.Transparent;
text.Text = Math.Round(newVolume / 0.0075).ToString(CultureInfo.CurrentCulture);
maxGlow.EffectColour = Color4.Transparent;
text.Text = Math.Round(displayVolume * 100).ToString(CultureInfo.CurrentCulture);
}
};
bgProgress.Current.Value = 0.75f;
}
/// <summary>
/// This is needed because <see cref="TransformCustom{TValue,T}"/> doesn't support <see cref="Bindable{T}"/>
/// </summary>
[UsedImplicitly]
private double circleBindable
{
get => volumeCircle.Current;
set => volumeCircle.Current.Value = value;
volumeCircle.Current.Value = displayVolume * 0.75f;
}
}
public double Volume