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Changes in-line with framework
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using System;
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using System;
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using osu.Framework.Audio.Track;
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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@ -23,8 +24,8 @@ namespace osu.Game.Screens.Menu
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private Box leftBox;
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private Box leftBox;
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private Box rightBox;
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private Box rightBox;
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private const int amplitude_dead_zone = 9000;
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private const float amplitude_dead_zone = 0.25f;
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private const float alpha_multiplier = (short.MaxValue - amplitude_dead_zone) / 0.55f;
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private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
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private const int box_max_alpha = 200;
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private const int box_max_alpha = 200;
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private const double box_fade_in_time = 65;
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private const double box_fade_in_time = 65;
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@ -68,12 +69,13 @@ namespace osu.Game.Screens.Menu
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}
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}
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else if (newBeat >= 0)
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else if (newBeat >= 0)
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{
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{
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short[] lev = beatmap.Value.Track.ChannelPeakAmplitudes;
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TrackAmplitudes amp = beatmap.Value.Track.PeakAmplitudes;
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bool nextIsLeft = newBeat % 2 == 0;
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bool nextIsLeft = newBeat % 2 == 0;
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if (kiai ? nextIsLeft : newBeat % (int)timeSignature == 0)
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if (kiai ? nextIsLeft : newBeat % (int)timeSignature == 0)
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{
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{
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leftBox.ClearTransforms();
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leftBox.ClearTransforms();
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leftBox.FadeTo(Math.Max(0, (lev[0] - amplitude_dead_zone) / alpha_multiplier), 65);
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leftBox.FadeTo(Math.Max(0, (amp.LeftChannel - amplitude_dead_zone) / alpha_multiplier), 65);
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using (leftBox.BeginDelayedSequence(box_fade_in_time))
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using (leftBox.BeginDelayedSequence(box_fade_in_time))
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leftBox.FadeOut(beatLength, EasingTypes.In);
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leftBox.FadeOut(beatLength, EasingTypes.In);
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leftBox.DelayReset();
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leftBox.DelayReset();
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@ -81,7 +83,7 @@ namespace osu.Game.Screens.Menu
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if (kiai ? !nextIsLeft : newBeat % (int)timeSignature == 0)
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if (kiai ? !nextIsLeft : newBeat % (int)timeSignature == 0)
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{
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{
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rightBox.ClearTransforms();
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rightBox.ClearTransforms();
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rightBox.FadeTo(Math.Max(0, (lev[1] - amplitude_dead_zone) / alpha_multiplier), 65);
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rightBox.FadeTo(Math.Max(0, (amp.LeftChannel - amplitude_dead_zone) / alpha_multiplier), 65);
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using (rightBox.BeginDelayedSequence(box_fade_in_time))
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using (rightBox.BeginDelayedSequence(box_fade_in_time))
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rightBox.FadeOut(beatLength, EasingTypes.In);
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rightBox.FadeOut(beatLength, EasingTypes.In);
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rightBox.DelayReset();
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rightBox.DelayReset();
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