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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00

Add changes that got forgotted in branch surgery

This commit is contained in:
Dean Herbert 2021-10-01 17:03:08 +09:00
parent 8595eb2d11
commit 05996cc2e9
13 changed files with 11 additions and 14 deletions

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
return new CatchDifficultyAttributes
{

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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.UI
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double preempt = (int)IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
int maxCombo = beatmap.HitObjects.Count;
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)

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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects
double secondsDuration = Duration / 1000;
double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
double minimumRotationsPerSecond = stable_matching_fudge * IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);

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@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
case IHasDuration endTimeData:
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
double hitMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new Swell
{

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@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
base.ApplyBeatmap(beatmap);
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
}
protected override double GetHealthIncreaseFor(JudgementResult result)

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@ -117,7 +117,7 @@ namespace osu.Game.Tournament.Components
if ((mods & LegacyMods.DoubleTime) > 0)
{
// temporary local calculation (taken from OsuDifficultyCalculator)
double preempt = (int)BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / 1.5;
double preempt = (int)IBeatmapDifficultyInfo.DifficultyRange(ar, 1800, 1200, 450) / 1.5;
ar = (float)(preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5);
bpm *= 1.5f;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
using osu.Game.Models.Interfaces;
namespace osu.Game.Beatmaps
{

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@ -24,7 +24,6 @@ namespace osu.Game.Beatmaps
public int BeatmapVersion;
private int? onlineBeatmapID;
private IRulesetInfo ruleset;
[JsonProperty("id")]
public int? OnlineBeatmapID

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Models.Interfaces;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Utils;

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@ -5,7 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Game.Models.Interfaces;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Scoring