diff --git a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs index de56e6ff86..0b673006ef 100644 --- a/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs @@ -94,6 +94,8 @@ namespace osu.Game.Screens.OnlinePlay.Components } else { + // In multiplayer rooms, the beatmaps of playlist items will not be populated to a point this can be correct. + // Either populating them via BeatmapLookupCache or polling the API for the room's DifficultyRange will be required. var orderedDifficulties = Playlist.Select(p => p.Beatmap).OrderBy(b => b.StarRating).ToArray(); minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0);