diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 4ea628cb55..92f9c5733f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -7,6 +7,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; @@ -22,6 +23,7 @@ using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; @@ -85,6 +87,50 @@ namespace osu.Game.Tests.Visual.Multiplayer // used to test the flow of multiplayer from visual tests. } + [Test] + public void TestCreateRoomWithoutPassword() + { + createRoom(() => new Room + { + Name = { Value = "Test Room" }, + Playlist = + { + new PlaylistItem + { + Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + } + } + }); + } + + [Test] + public void TestJoinRoomWithoutPassword() + { + AddStep("create room", () => + { + API.Queue(new CreateRoomRequest(new Room + { + Name = { Value = "Test Room" }, + Playlist = + { + new PlaylistItem + { + Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + } + } + })); + }); + + AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria()); + AddStep("select room", () => InputManager.Key(Key.Down)); + AddStep("join room", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); + AddUntilStep("wait for join", () => client.Room != null); + } + [Test] public void TestCreateRoomWithPassword() { @@ -105,6 +151,39 @@ namespace osu.Game.Tests.Visual.Multiplayer AddAssert("room has password", () => client.APIRoom?.Password.Value == "password"); } + [Test] + public void TestJoinRoomWithPassword() + { + AddStep("create room", () => + { + API.Queue(new CreateRoomRequest(new Room + { + Name = { Value = "Test Room" }, + Password = { Value = "password" }, + Playlist = + { + new PlaylistItem + { + Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + } + } + })); + }); + + AddStep("refresh rooms", () => multiplayerScreen.RoomManager.Filter.Value = new FilterCriteria()); + AddStep("select room", () => InputManager.Key(Key.Down)); + AddStep("join room", () => InputManager.Key(Key.Enter)); + + DrawableRoom.PasswordEntryPopover passwordEntryPopover = null; + AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType().FirstOrDefault()) != null); + AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType().First().Text = "password"); + AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType().First().Click()); + + AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); + AddUntilStep("wait for join", () => client.Room != null); + } + [Test] public void TestLocalPasswordUpdatedWhenMultiplayerSettingsChange() {