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Update reference to configuration population process in comment
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@ -161,7 +161,7 @@ namespace osu.Game.Skinning
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// This function can be run on fresh import or save. The logic here ensures a skin.ini file is in a good state for both operations.
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// This function can be run on fresh import or save. The logic here ensures a skin.ini file is in a good state for both operations.
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// LegacySkin will parse the skin.ini and populate `Skin.Configuration` during construction above.
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// `Skin` will parse the skin.ini and populate `Skin.Configuration` during construction above.
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string skinIniSourcedName = instance.Configuration.SkinInfo.Name;
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string skinIniSourcedName = instance.Configuration.SkinInfo.Name;
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string skinIniSourcedCreator = instance.Configuration.SkinInfo.Creator;
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string skinIniSourcedCreator = instance.Configuration.SkinInfo.Creator;
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string archiveName = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase);
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string archiveName = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase);
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