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Add background quality check tests
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osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs
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130
osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using FileInfo = osu.Game.IO.FileInfo;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckBackgroundQualityTest
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{
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private CheckBackgroundQuality check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckBackgroundQuality();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
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BeatmapSet = new BeatmapSetInfo
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{
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Files = new List<BeatmapSetFileInfo>(new[]
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{
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new BeatmapSetFileInfo
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{
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Filename = "abc123.jpg",
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FileInfo = new FileInfo
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{
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Hash = "abcdef"
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}
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}
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})
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}
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}
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};
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}
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[Test]
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public void TestBackgroundMissing()
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{
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// While this is a problem, it is out of scope for this check and is caught by a different one.
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beatmap.Metadata.BackgroundFile = null;
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var mock = getMockWorkingBeatmap(null, System.Array.Empty<byte>());
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Assert.That(check.Run(mock.Object), Is.Empty);
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}
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[Test]
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public void TestBackgroundAcceptable()
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{
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var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
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Assert.That(check.Run(mock.Object), Is.Empty);
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}
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[Test]
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public void TestBackgroundTooHighResolution()
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{
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var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
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var issues = check.Run(mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
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}
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[Test]
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public void TestBackgroundLowResolution()
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{
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var mock = getMockWorkingBeatmap(new Texture(640, 480));
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var issues = check.Run(mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
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}
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[Test]
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public void TestBackgroundTooLowResolution()
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{
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var mock = getMockWorkingBeatmap(new Texture(100, 100));
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var issues = check.Run(mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
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}
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[Test]
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public void TestBackgroundTooUncompressed()
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{
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var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
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var issues = check.Run(mock.Object).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
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}
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/// <summary>
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/// Returns the mock of the working beatmap with the given background and filesize.
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/// </summary>
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/// <param name="background">The texture of the background.</param>
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/// <param name="fileBytes">The bytes that represent the background file.</param>
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null)
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{
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var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
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var mock = new Mock<IWorkingBeatmap>();
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mock.SetupGet(_ => _.Beatmap).Returns(beatmap);
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mock.SetupGet(_ => _.Background).Returns(background);
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mock.Setup(_ => _.GetStream(It.IsAny<string>())).Returns(stream);
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return mock;
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}
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}
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}
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